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-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|390|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Retro Stuff -> Ohh Gameboy Dev, nyom nyom!

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Sat, 29 Aug 2015, 06:47
spinal
I always wanted a game boy flash cart. But they were state of the art back then and cost far more thAn I could afford.

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Check out my excellent homepage!
Sat, 29 Aug 2015, 08:35
cyangames
I'll be glad if I can get a hold of the people who live there next week, see if I can get the mail redirected, assuming of course, that someone lives in the old house!

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Web / Game Dev, occasionally finishes off coding games also!
Sun, 30 Aug 2015, 11:46
cyangames
Figured out how to manipulate the first sound channel in a semi-decent way, just need to figure out a good way to create and err...compile? The music!

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Web / Game Dev, occasionally finishes off coding games also!
Sun, 30 Aug 2015, 15:38
cyangames
Now with nicer sound effects!

Now with nicer sound!

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Web / Game Dev, occasionally finishes off coding games also!
Sun, 30 Aug 2015, 16:04
Jayenkai
Neat!

1. You're still not bouncing on the floor, and are instead bouncing below it.

2. Don't forget about "SUPER"!
Acts exactly like Combo, +1 each time you pass a spike, but resets to 0 if you release the button.
Score = Score + (Combo * Super)

3. Best Score so far..


4. The "Top Score" on the titlescreen doesn't always match your best score..

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Sun, 30 Aug 2015, 16:20
cyangames
Well noticed! I'd begun implementing the super sound effect tonight, will look into visual feedback and proper score increments for those tomorrow for sure! They are harder to detect than regular combos, but I'm sure I'll find a reliable way soon hope you liked the riff on your intro there btw

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Web / Game Dev, occasionally finishes off coding games also!
Mon, 31 Aug 2015, 14:12
cyangames
Managed to tidy up the supers and just adding a couple of extra game modes, so far not ran out of rom / ram.

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Web / Game Dev, occasionally finishes off coding games also!
Mon, 31 Aug 2015, 14:33
Jayenkai
Woot!
Mon, 31 Aug 2015, 16:07
cyangames
Yay, easy mode, hard mode, pausing, supers and inverse mode added!

GB Dislike

Think I'm going to call it done for now, unless there are any massive bugs I've not noticed.

I'll begin porting They Are Everywhere across perhaps next!

It's been really interesting and fun making a game with just integer values, no strings, sine, cos, any advanced math beyond modulo, +,-,/,* and most of the integers being stuck to between 0 and 255, hence the limiting of the combo to a maximum of 99!

Scores are stored using an array of unsigned ints limited to 0-9 so I can avoid any unnecessary long integers or long long integers!

Sine tables are used to some nice effects and playing with the sound registers to mimic the frequency increase with the combos was quite the challenge, but proved to make sense after I'd eventually got my head around it.

tldr; I've learnt a bit of C and gotten a handle on the GBDK and some of it's oddities!

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Web / Game Dev, occasionally finishes off coding games also!
Tue, 01 Sep 2015, 03:17
Jayenkai
Not a fan of "Inv". I tried that in SD2 (The "Testcard Chaos" level) but found it frustratingly difficult!!
But it fits in well

The Hard mode seems a little too wiggly. Perhaps a slower wiggle might be harder to cope with, but as it is, they're just "Twice as tall" because they're moving so fast.

(PS : Handy Hint : If you stick to the same filename, the download page keeps an archive of all the old versions.)


.. But.. Yeay!!
SpikeDislike on a GameBoy!



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Tue, 01 Sep 2015, 04:08
cyangames
I'm sure I can slow down the wiggle tonight.

Is it okay for me to share this file on the twitters Jay? I will of course credit you for the inspiration.

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Tue, 01 Sep 2015, 04:31
Jayenkai
Of course you can! What would be the point, otherwise?!

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Tue, 01 Sep 2015, 09:39
cyangames
Cool! Thanks dude, that is really cool of you!
Tue, 01 Sep 2015, 13:38
Jayenkai
I got it running on my Archos Gamepad.. This is probably as handheldy as we'll get until someone posts a video of it on an actual Gameboy!!


View on YouTube

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Tue, 01 Sep 2015, 15:24
cyangames
That's really groovy!

Wander if that guys gameboy will be as friendly with it! (crosses fingers)

I did start off the tiles for the next game. It's also a port, but this time.....



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Web / Game Dev, occasionally finishes off coding games also!
Tue, 01 Sep 2015, 15:48
Jayenkai
\o/yeay\o/
More GB Goodness incoming
Tue, 01 Sep 2015, 16:35
cyangames
Will keep you posted on developments
Fri, 04 Sep 2015, 16:25
Jayenkai
A thread has been posted at GBATemp.
It doesn't stay OnTopic very long, though... :/
https://gbatemp.net/threads/spikedislike-new-game-boy-homebrew.396493/

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Fri, 04 Sep 2015, 17:19
cyangames
Still good to see some comments on it Thanks for the link!

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Web / Game Dev, occasionally finishes off coding games also!
Sat, 05 Sep 2015, 00:29
rockford
I can't believe how quickly the topic changed. That really is shit

Awesome job though. Nice one. I am in envy of your skills
Sun, 15 May 2016, 22:09
Ninjinister
Is there a place or person who will make custom carts for GB games? I'm a collector so I want SpikeDislike GB and the like on their own dedicated carts, and it's alway what I wanna do if/when I commission rychan up there for my stuff.

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https://ccshgames.com
Mon, 16 May 2016, 05:16
cyangames
Huh, commissioning me for a Gameboy game? I mean, I could.

I couldn't do a production run of one of Jay's games without his express permission though.

Also, since Spetember last year I'd probably want to re-visit how my first conversion of Spike Dislike runs. Anyhoo, it's a possibility.
---
Just visited your site Ninjinster, good luck with the 2600 development, ASM is hard!

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Web / Game Dev, occasionally finishes off coding games also!
Mon, 16 May 2016, 07:23
Ninjinister
Oh I'm the bloke what asked you about commissions on Facebook.

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https://ccshgames.com
Mon, 16 May 2016, 12:16
cyangames
Aaahhhhh! Well, feel free to PM me on here with the details if you like budget, etc.

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Web / Game Dev, occasionally finishes off coding games also!
Mon, 16 May 2016, 12:38
Ninjinister
I'm waiting to see if I get a bonus at work before determining budget, but if you'd like to see the first project I have in mind before then I can show ya.

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https://ccshgames.com
Mon, 16 May 2016, 12:40
cyangames
Yeah, that's cool. I'll have a looksy for ya.

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Web / Game Dev, occasionally finishes off coding games also!
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