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Socoder -> Concept/Design -> AGameAWeek : 2016 - Part One

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Wed, 20 Apr 2016, 04:42
cyangames
Will do, but I'm currently trapped in the "lots of games at the same time" loop. That and the other thingy life thingy hoops get rather in the way of me finishing off games.

There's a few to finish too!

    Formula Racing - racing game in the style of monaco GP
    ION - momentum based action puzzler
    They Are Everywhere - yeah, still need to sort that out!

Will be sure to post em up here once I'm done though!

Also, congrats on the 50th game on gamejolt Jay!

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Web / Game Dev, occasionally finishes off coding games also!
Thu, 21 Apr 2016, 09:49
Jayenkai
This week's game needs grid layouts.
I could, of course, randomly generate them, but..
Hmm..

https://agameaweek.com/edit/doodle.html

Doodle, add your name, submit.

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Thu, 21 Apr 2016, 10:59
Dabz
I, erm, had a doodle!

Dabz
Thu, 21 Apr 2016, 11:13
Jayenkai


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Thu, 21 Apr 2016, 11:44
Jayenkai
LOL.. I did wonder why everyone was drawing diagonal lines!

.. Fixed that.
Thankfully it was only a loading error.

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Thu, 21 Apr 2016, 12:03
Jayenkai


Levels working much better, now!
Silly me.

I was doing y=0 to 24, but using (y*24) in the loader.
Derp!!

If you'd like to doodle your own levels, do the doodling here!
https://agameaweek.com/edit/doodle.html

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Thu, 21 Apr 2016, 12:19
Dabz
I was there!!! Yay \o/

I tried to do some proper ones... But the child in me kept coming out to play!

I'll have a play again in a bit... Footy is on, but, I quite enjoyed that!

Dabz

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Intel Core i5 6400 2.7GHz, NVIDIA GeForce GTX 1070 (8GB), 8Gig DDR4 RAM, 256GB SSD, 1TB HDD, Windows 10 64bit
Fri, 22 Apr 2016, 04:20
Jayenkai




Keep the levels coming, guys!
(And yes, of COURSE I'll be removing the cocks!!)

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Fri, 22 Apr 2016, 04:37
Dabz

(And yes, of COURSE I'll be removing the cocks!!)


Awwww... That was my best one!



Dabz

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Intel Core i5 6400 2.7GHz, NVIDIA GeForce GTX 1070 (8GB), 8Gig DDR4 RAM, 256GB SSD, 1TB HDD, Windows 10 64bit
Fri, 22 Apr 2016, 06:17
Jayenkai
84 levels and counting!

.. Suppose I should probably get the rest of the game working, now!

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Sat, 23 Apr 2016, 07:23
Jayenkai
Todo List
1. Mouse control on the Main Menu
2. Quick "Retry Level" button on the Pause Menu
3. Audio Stuff
4. Logo/Name

.. And then I think that's pretty much it..?!

Woot!
Keep creating levels, everyone.

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Sun, 24 Apr 2016, 05:39
Jayenkai
#1 and #4 done..
Still have #2 and #3 to do, though..
Hmmm..



"Geartography"!

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Sun, 24 Apr 2016, 20:55
Pakz
8 bit boulders looks great!
Wed, 27 Apr 2016, 03:16
Jayenkai
And on to the next one..
Currently looking a little bit like Jumping Jack, but all very much static, without the floors wiggling around the place!


Spent a long long time yesterday working on "The Gimmick", and it seems to work reasonably well.
Today I got random platforms in, and got the tower scrolling nicely.

Next up, getting the player in.

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Fri, 29 Apr 2016, 13:56
Jayenkai
Looks about the same, but HUUUUGE changes have happened since the last screenshot! You'll just have to trust me on that one.



Next, I need to work on a graphical style.
Don't be surprised if it ends up looking a lot like the old Mario Bros Arcade game!!

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Sat, 30 Apr 2016, 06:44
Jayenkai


Now with added artistic flare!

Game's current name = "No Plumbing Required"

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Sat, 30 Apr 2016, 13:33
Jayenkai
Sound and music added.
Tomorrow will be coming up with a logo, and then testing, with fingers firmly crossed, that "gimmick" works on Android...

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Tue, 03 May 2016, 04:44
Jayenkai
Did that, game out, sorted..

Next up. .. I honestly don't know.
This week will most definitely be a case of "WTF am I doing!?"

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Tue, 03 May 2016, 13:05
Jayenkai
*shrugs*



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Tue, 03 May 2016, 13:33
rockford
It's Platdude Crossing!
Wed, 04 May 2016, 12:27
Jayenkai


Eeeuw..
Took a bad turn, somewhere.

Can I rescue it?
Who knows..

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Mon, 09 May 2016, 14:39
Jayenkai

View on YouTube
Tue, 10 May 2016, 06:50
Jayenkai
Damn..
I thought I was getting good at randomly generating levels, until I sat down to attempt Puzzobomb/Vexed level generation.

That is NOT an easy thing to achieve!!!

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Wed, 11 May 2016, 00:32
Jayenkai
No, Jay..
It still isn't working..
Give it up!!!
Work on something else!!!!!

*tries again*

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Wed, 11 May 2016, 05:23
Jayenkai
OK, stopped worrying about Puzzobomb.
Time to get something else started.



Something Tetris'y oughta do, I reckon.

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Fri, 13 May 2016, 09:11
Jayenkai
Spinning is still doing that "Spin into adjacent tiles spaces" thing.
God damnit, that's a frustrating bug..

Doesn't help that I'm using about 4 different arrays, if I'm honest!!

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