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-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|430|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Blitz -> point to point lines / motion?

Wed, 30 May 2007, 05:52
spinal
This has me puzzled a little. I assumed it would be dead easy, but I can't figure it out.

I have a sprite at point A, for arguments sake well say 16x,32y. and I would like it tome move to 0x,0y in exactly 204 moves, however I would like it to be able to move from anywhere on the screen to 0x,0y in 204 moves. can someone help me out?

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Wed, 30 May 2007, 06:06
Jayenkai


|update| Quicky tweak to make it work right! |update|

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Wed, 30 May 2007, 06:19
spinal
That was quick. Thanks Jay. BTW, its for the menu on DiagnoSe, I'm having trouble zooming properly.
PALibs zoom isn't working as I expected, This is going to be difficult.

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