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Socoder -> Off Topic -> Speed testing

Fri, 31 Aug 2007, 09:01
Phoenix
I'm working on a game library for C#, but I'm concerned about speed, it's not very fast on my laptop. Maybe it's just the FPS counter that's really messed up. However, my video card is awfully slow, so I'm curious about your frame rates. I've made a little test program, with 48 spinning images. Tell me your FPS, and relieve me of my concerns, please

Speed test
Fri, 31 Aug 2007, 09:19
mole
it "encountered a problem and needs to close".

But the bar thing says FPS: 21 :S Although it errors out immediately, so i doubt that is a fair result..
Fri, 31 Aug 2007, 09:57
Jayenkai
^ Same as Mole, except I had 62FPS!
Fri, 31 Aug 2007, 10:20
JL235
Same problem. It works for at most a few seconds with them spinning, then the error hits. I get about 60fps.
Fri, 31 Aug 2007, 10:33
svrman
Ahh I have to install .net framework to run it. Downloading now...

OT: lol at mole's badge!

|edit| crashed on execution. Saw 3 rows of overlapping red balls.
I'm thinking it's probably my outdated .net framework?
|edit|


-=-=-
BlitzRSS script back online!
Fri, 31 Aug 2007, 10:51
ingenium1
It worked for about 3 seconds and then it closed due some tecnichal problems :\

-=-=-
Roger Federer is go(o)d.
But he is not alone.

Just relax... sometimes there's no need to argue.
Fri, 31 Aug 2007, 11:12
power mousey

I downloaded, unzipped and ran the Tester.exe

a WINDOWS dialog box popped up with

Tester.Exe Application error:

The application failed to initalize properly(0xc0000135)
Click on OK to Terminate the application.

???

probably have to install the net framework...
but nah!! endless hours of downloading.
Sorry, don't have the time nor want too.


Fri, 31 Aug 2007, 15:55
Phoenix
When I tried, I didn't get any errors (obviously), so there has to be something on my comuputer it needs to work properly. I'll try it on another machine and then attempt to fix it.
Fri, 31 Aug 2007, 15:58
Jayenkai
Okeydoke.
Tue, 04 Sep 2007, 09:07
Phoenix
I think I fixed the problem, but I've decided not to test the speed. At least not at the moment.
Tue, 04 Sep 2007, 09:15
Jayenkai
OK, so... What was the problem?
Tue, 04 Sep 2007, 09:36
Phoenix
Not sure, but I think it was a stupid division by zero.
Tue, 04 Sep 2007, 13:55
Scherererer
try { } catch { } j0r maths
Tue, 04 Sep 2007, 15:37
JL235
I disagree Instinct. Like an array out of bounds exception, it'd be better to remove what is throwing the exception rather then simply placing it in a try/catch statement. Try/catch should really be used for exceptions which you don't have control over being thrown, like IO.