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Socoder -> Blitz -> Microphone input

Mon, 29 Oct 2007, 10:59
mole
Is it possible in blitz to tell whether a noise has been detected by a microphone?

What I am trying to do is basically trigger my bass drum "practice pad", i.e when the beater hits the pad, the mic picks up the thud and then changes it into a different sound, a big, more realistic thud.

I don't think I explained it well.

So I will explain it again.

Cos I have time.

-Beater hits pad.
-Mic Picks up noise.
-Blitz(plus) goes "oh, a sound"
-Blitz plays a different sound out of my speakers.

So, I need to know how to tell whether my mic has picked up a noise.

If you still do not understand, well ask your mummy to explain it or something XD

Sigh I'm bored.

So, yeah, thats it really.

Cheers.
Mon, 29 Oct 2007, 12:24
Afr0
*sighs*

Another reason why we need an ASM programming section, Jay!
Mole, hold on, lemme see if I can get some code for you. What Mic do you have?

-=-=-
Afr0 Games

Project Dollhouse on Github - Please fork!
Mon, 29 Oct 2007, 12:49
mole
A normal mic :/

Just a little headset one that plugs into line out or w/e.

I await with baited breath!
Mon, 29 Oct 2007, 15:00
Afr0
I'm afraid I'm gonna need your exact model specs if I'm gonna be successful?

-=-=-
Afr0 Games

Project Dollhouse on Github - Please fork!
Mon, 29 Oct 2007, 15:38
mole
Creative HS-600 headset.
Linky