-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|574|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
SoCoder -> Link Home -> Useful Apps


 
Cower
Created : 11 December 2010
 

gDEBugger

A debugger for OpenGL that is now free

https://www.gremedy.com/
This is basically what you want to use if you've got some sort of strange behavior going on in OpenGL and you need to debug it. It is awesome and makes the world a better place, and as of recently, it's free. The current release doesn't work without a license file, so they've put one up on the Purchase page for the time being until they release a new version that doesn't require it.

It works on pretty much every platform (except Android), so you've really got (almost) no excuse to not get this if you use OpenGL at all, 'cause it will save your ass.

 

Comments


Saturday, 11 December 2010, 19:17
HoboBen
Neat!
Sunday, 12 December 2010, 09:02
JL235
In the past I've used GLIntercept. It wasn't bad, but this seems much better.

One nice thing about GLIntercept tho is that it worked as just a fake opengl32.dll so you could put it in with your apps when you run them on other machines and it'll give you all the same huge text files of output.