-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|159|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




mike_g

Steganography Encoder

11th August 2008 Basic
Hides information in plain sight


Phoenix

Dynamic Memory in C

10th July 2008 Basic
Explanation of the cryptic malloc()


tilepile

Tile Pile

17th June 2008 QBasic
A free puzzle game with an arcade twist


blanko1324

Shambo

16th June 2008 Basic, Windows
A Game of Super Strategy Maybe. (VER 0.7)


Jayenkai

Puzzobomb Jr : DS

5th June 2008 Basic, Cross Platform
Is Puzzobomb still Puzzobomb when it doesn't have any bombs?


Afr0

Status Quo IDE

4th June 2008 Basic, Windows
An IDE for multiple compilers/languages


HoboBen

PHP Tips and Tricks

10th February 2008 FastBasic, Linux
Some you knew, some you didn't, and some that you can't quite imagine have any purpose whatsoever!


zebeste

Laser Show

31st January 2008 Basic, Windows
Just a simple laser show


Jayenkai

PlayRand

31st January 2008 Basic, Windows
A random playlist generator.


Pio

Volcano game (untitled)

16th January 2008 FastBasic, Nintendo DS
remember where you clicked and imagine the position of tiles (update:01-26-08)


Pio

Poca

11th January 2008 FastBasic, Nintendo DS
remove all arrows


Afr0

WoWServ

25th December 2007 Basic, Windows
SRP6 Negotiation


Phoenix

Snake

17th December 2007 Basic, Windows
Snake! Need I say more?


Phoenix

Syntax highlighting box

1st November 2007 FastBasic
Easy way to get some fancy code boxes


Jayenkai

Arcade Slots

28th October 2007 Basic, Cross Platform
Slot machine with Arcade rules


mike_g

C++ Unfinished Image Class

13th October 2007 Basic
An unfinised class for dealing with images. So far it only loads and saves 24bit bitmaps, but I am planning to add support for PNG, JPG, and TGA. It is not dependent on any non-standard external libraries. The image data is loaded directly to RAM, which av*snip*


mike_g

C++ Flags Class

13th October 2007 Basic
Heres a little class I made for handling binary flags. Its templated so it can hold an interger type of any size up to 64 bit.
[code]typedef unsigned char Uint8;
typedef unsigned short Uint16;
typedef unsigned int Uint32;
typedef unsigned long long Uin*snip*


mike_g

C++ String Class

13th October 2007 Basic
Heres a string class I was working on until I discovered that it was pointless considering I could use the built in C++ string class. Still it does quite a few things with strings that you can do in Blitz, and it shouldent be hard to convert a function or *snip*


ingenium1

Reminder

31st August 2007 Basic, Windows
Unuseful reminder...


Jayenkai

Flash's Arrays and Objects

17th August 2007 FastBasic, Nintendo DS
A quick explaination of the different styles of data storage in Actionscript


Afr0

FarOut

14th August 2007 Basic, Windows
A generic tool for loading (and extracting) data from The Sims (1)


HoboBen

DesktopNotepad (v1.2.6.1)

31st May 2007 FastBasic, Windows
Desktop Widget, plus ROT13, MD4, MD5 and SHA1 tools.


HoboBen

String To Uppercase

21st April 2007 Basic
Simple and light


HoboBen

Breadcrumb Naviation

23rd March 2007 FastBasic
Hmmm, bread crumbs!


erbbysam

time

22nd February 2007 FastBasic, Nintendo DS
displays time

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