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Socoder -> In-Development -> AGameAWeek Progress Report

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Sun, 20 Jul 2014, 07:21
cyangames
maybe one day there will be an actual jnk arcade machine

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Web / Game Dev, occasionally finishes off coding games also!
Mon, 21 Jul 2014, 15:43
cyangames
Just had a play through on Platdude In A Kart now, surprisingly tougher than I expected!

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Web / Game Dev, occasionally finishes off coding games also!
Mon, 21 Jul 2014, 16:29
Jayenkai
Yup, it's not your standard "Mascot in a Kart" game!!

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Mon, 21 Jul 2014, 16:31
cyangames
Aye, I like how the timer == your life gauge, nice mechanic!

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Web / Game Dev, occasionally finishes off coding games also!
Mon, 21 Jul 2014, 16:39
Jayenkai
I will definitely not admit to going "God, where the hell am I supposed to fit the health bar, now??!", and then wimping out!!

.. I definitely planned it like that!!!!

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Tue, 22 Jul 2014, 00:57
cyangames
Hahaha!
Sun, 27 Jul 2014, 17:20
Jayenkai

View on YouTube

This week's game is rather simple in it's gameplay mechanic. Line up the ball, chuck it, and watch it go.

More interesting, however, is my ability to use my laptop to make a trailer.
Trailer framework is currently a little lame, but I'll hopefully be able to make it all a little better, with each passing week.

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Mon, 28 Jul 2014, 00:37
rockford
Very Pachinko like.
Mon, 28 Jul 2014, 08:08
cyangames
Looks nice, is the player able to influence the bounce direction during play? Congrats on finding the time to add video btw

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Web / Game Dev, occasionally finishes off coding games also!
Mon, 28 Jul 2014, 08:09
Jayenkai
Nope, simple drop and watch, I'm afraid...
Mon, 28 Jul 2014, 08:55
cyangames
Don't be afraid
Mon, 28 Jul 2014, 15:49
Jayenkai
ChuckABall is available now for the usual systems of Windows, OUYA and HTML5.
Grab it here.
Since starting this game, a whole bunch of additional features have popped into my head, but I tried to stick to the K.I.S.S. approach, and avoided adding anything into the mix.

I might revisit this one, as it seems to have a certain appeal. We'll see!!


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Sat, 02 Aug 2014, 09:48
Jayenkai
This week, I'm revisiting Centipong!



Things will be different, the ball-launch is much more .... um... "odd" ! and there's oodles of extra chaos thrown in for good measure.

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Sat, 02 Aug 2014, 13:49
steve_ancell
Great stuff Jay.

Sat, 02 Aug 2014, 14:14
Jayenkai
YouTube trailer


View on YouTube

Marginally better trailer, this week. Good that it has the title of the game nice and big, but could've done with a proper logo.
.. Unfortunately, I haven't actually designed a logo yet, so that's MIA!!

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Sat, 02 Aug 2014, 14:33
cyangames
Ahh, I love that trailer, rather fond of the credits and testcard at the end also

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Web / Game Dev, occasionally finishes off coding games also!
Mon, 04 Aug 2014, 15:00
Jayenkai
You can now download BounceABall
IT KAN HAS BOWNSING.

If you're a fan of Centipong, this is ... kinda the same.. but kinda different, too.
It's something different, with a hint of Centipong.

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Mon, 04 Aug 2014, 15:54
steve_ancell
Fuckin' shweet!... I plugged it on facebook.
Mon, 04 Aug 2014, 16:06
Jayenkai
yeay Thanks Steve!
Mon, 04 Aug 2014, 16:45
Jayenkai
No time to rest..
NEXT!!


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Tue, 05 Aug 2014, 13:10
Jayenkai
..Alternatively..

Someone on "That" OUYAForum mentioned a game called "SoccerTron", to which I replied "Is that football with LightCycles?" only to be disappointed by the fact that it's not..

..Which basically spawned a "Can I draw a bunch of lines, per frame?" test



So, um, I might do something with this, instead!

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Tue, 05 Aug 2014, 13:48
cyangames
looks rather like the crystal maze map
Wed, 06 Aug 2014, 07:54
Jayenkai

View on YouTube
Wed, 06 Aug 2014, 08:39
cyangames
Yay Lightbikes!
Wed, 06 Aug 2014, 16:58
Jayenkai
Should've been focusing on the menu, player select and stuff like that, today, but have instead been tweaking the AI, and .. um.. playing it a lot!
God damnit...

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Wed, 06 Aug 2014, 17:18
cyangames
No, that's a good sign of a solid game in development. I recently got a little worried with They Are Everywhere in a similar vein, I'd playtested a lot recently, to the point where I wasn't coding much at all over the last day or so and I started to question myself if the game was still fun. It seems that it is, which is a relief, thanks again Jay

Getting back on track though, if you're still having fun playing it then there's a good chance fellow players are going to enjoy coming back to your game again and again. I have a tendancy to over play-test my games for this very reason.

Beside, I've been looking forward to playing a decent lightbikes-esque game on the ouya for a while myself

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Web / Game Dev, occasionally finishes off coding games also!
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