-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|592|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
SoCoder -> Showcase Home -> FPS


 
magicman
Created : 31 October 2006
Edited : 04 January 2007
Language : Blitz

FPS Engine Demo

A demo of my FPS engine, complete with loads and loads of bugs, crappy graphics, and more!

FPS Engine Demo
Screenshots
I have been working on this on and off for a while, its still pretty basic, but i think i could make a game out of it, weather i will or not i dont know, but its an idea. The controls and other stuff are in the Readme. ENJOY!

 

Comments


Tuesday, 31 October 2006, 19:24
Scherererer
Wow. I'm quite impressed magicman! I actually had fun walking around and blasting the little zombies, and that explosion, woah! I had expected there to just be a few zombies and that was it, but when i turned that corner and the blast went off, well, let's just say i wasn't expecting it. Keep it up!
Wednesday, 01 November 2006, 15:27
magicman
thanks. i was kind of hopeing the explosion would scare someone! and it did, YEY! thanks again!
Friday, 03 November 2006, 17:40
blanko1324
Scared me a bit too. It's a really good demo. I especially liked the machine gun, and I also noticed the little spiders. That was a nice touch.
Saturday, 04 November 2006, 15:14
HoboBen
Hey, I tried your demo - pretty cool!

I noticed the explosion too, and it was suprisingly authentic. The bazooka explosions were very laggy on my PC though.

Good to see a little bit of a physics engine - a lot of modern games cut that part out, while many 5 year-old games are many thousands of times better because of investing the time in making one.

Good luck with this project, magicman!
Saturday, 04 November 2006, 16:10
magicman
thanks! im surprised that the explosions are laggy, they run fine on my computer just as long as you dont have a bunch of them going off at the same time. yep, im working on a physics engine thing that could be going better, did you do the whole pick stuff up and move it? theres still games that have good physics engines, half-life 2 for example has an amazing physics engine. thanks again.
Thursday, 20 December 2007, 18:12
Hotshot
it is good and I like when u shoot the bad guys and the blood come out then when you kill the bad guys...the blood on the floor which is nice touch.
Friday, 21 December 2007, 02:50
power mousey
whats the 666 for!?
Friday, 21 December 2007, 08:18
HoboBen
Hey magicman, I just played this again and got inspired. You made a really good job of it.

That explosion - again! - bloody hell!

Any news on this project?
Friday, 21 December 2007, 11:30
magicman
nope, no news, im pretty sure i havent modified the code any since i posted this. and mr mousey, the 666, not sure, just a random bit of something i put in there for no real reason.
Friday, 21 December 2007, 11:48
power mousey
haha

sorry....I was just joshing with ya.
just joking with you.
I thought it was going to be both
a scary and weird ride in the first levels
of Dantes Inferno.
With loads of demonic bugs to battle, crappy graphics to
see and ocntend with, and no source code available...
you have to find the source code inorder to
improve the game and gameplay and then escape.

hmmmm...sorta like and similar manner to that ole
RPG called Escape From Hell by EA.

www.mobygames.com/game/escape-from-hell