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Socoder -> On Topic -> Test : Java (ARRGH!!)

Tue, 11 Mar 2008, 10:18
Jayenkai
Platdude's in ur fone, jumpin on ur butuns

Pop it into your phone using whichever available method you happen to have for shoving games onto your phone.
Note : This may not be possible.. If your phone won't do it, don't look at me..

On my phone, you dump the .jad and .jar in the "Other Files" part, run the .jad, which installs the .jar, then run it from the Java games folder.
On my mates, you just copy the .jar over, and run it straight without installing.

Whichever method you have, give it a go, see if it works.

It works on mine (Samsung U600 - install), works on whatever my mate Dave's is (Dunno - Just run), and works on my uncle Dave's (Nokia 6300 - Just run).

What I need from you is a few little numbers.

FPS.
There's two FPS figures in the game, the left one is the frames, the right one is the speed of the thread thingy.
Technically I could use this to keep the game at one framerate, and the gfx at a different one.
I might do, depending on what the lowest-of-the-low framerate is like.

Scancodes
The java dev thingy can give me two different numbers for each button.
One is the "GameCode" and the other the actual button's code.
(ie, Up might be -1, but the gamecode will be KEY_UP, ie 1.)
I've added 50 to the keycode, so that they're all positive numbers.. because having negative keycodes was dumb.. So the two figures I'd need here are both the displayed keycode and gamecode.




A little table will suffice, like so.. (these are my results.)



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Tue, 11 Mar 2008, 10:22
Jayenkai
Might help if I include this..
Java Test

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