123
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|737|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> What Have You Done -> What Have You Done : 30th March 2011

Wed, 30 Mar 2011, 03:55
Jayenkai

Ups

What did you get done this week-ish.
  • Gave up
  • Started again..

    Did everything turn out as planned?
    Last week
    "initial tests are strong.
    200 sprites @ 60fps on iPhing, 5000 on PC, 7500 on Mac!"

    This week
    Unless you try to draw a set of tiles, to generate a background, at which point GLBasic vs iOS incompatibilities arise, and the thought of drawing 10*640x32 tiles is enough to drop the framerate to about 20fps..
    For JUST the background.

    FOOOOOK..
    Keep in mind that SpikeDislike is drawing 20 of those, and all the other stuff on top, and it's still up at 60fps..
    Yeah...
    ... hmm...

    And GLBasic doesn't do Sound Pitch.
    FFS!
    What?!
    No Pitch!?!?

    ..
    I gave up.

    I've restarted in Cocos for iOS and BlitzMax for the rest.
    So, pretty much the whole of March has been a big case of me running in circles, chasing pipe-dreams, and eventually coming back to reality.

    There IS no quick fix.
    Sod the quick fix.
    Sit down, code, get the damn job done, and stop your bleedin' whinging.


    Downs

    What didn't you get done?
  • AGameAWeek

    Why not?
    Too busy chasing the dream!

    Now

    What are you working on right now?
    I'm sure as hell not working on another damn font engine.
    I'm doing a Blitz-alike framework in Cocos2D.
    Hopefully (!) I should eventually be able to copy+paste chunks of code from Blitz, and do a few tweaks to get it to run on iOS.
    It'll need work once copy+pasted, 'cos they're so mind bogglingly different, but I'm sticking to my MaxFramework's function names and things.. shouldn't be TOO hard..
    .. I hope!

    How's that going?
    Not entirely awful!

    View on YouTube


    Next

    What's the plan for the week ahead?
    Anything but sleep, at this rate..!

    ---

    You can copy+paste the BBCode from the box below, or structure however else you'd like...
    > Reveal 🔎

    -=-=-
    ''Load, Next List!''
  • Wed, 30 Mar 2011, 04:51
    lawandcontradict

    Ups

    What did you get done this week?
  • Work
  • Assignments
  • Exams

    Did everything turn out as planned?
    For the most part, yes. I have strangely also been getting to sleep earlier than I normally do...

    Downs

    What didn't you get done?
    Nothing yet, I don't think.

    Why not?
    I keep forgetting if there is anything, since I've just pushed forgetting away, and not caring for a change.

    Now

    What are you working on right now?
    Work, since I'm still getting a lot.

    How's that going?
    You know the drill. Procrastination, work late, done in an average manner, but it works.

    Next

    What's the plan for the week ahead?
  • Speech
  • Report
  • Fiction typing.
  • Fri, 01 Apr 2011, 14:47
    rockford
    Jay, I did more than 11 layers of parallax in GLBasic on a Wiz (which is significantly less powerful than iFing), at 60FPS with tiles and sprites. It would have been quicker still using POLYVECTOR.

    https://www.youtube.com/watch?v=58O59UIP73I

    What were you doing/trying to do?

    The sound pitch thing was one of my first questions of GLB too.
    Fri, 01 Apr 2011, 15:12
    Jayenkai
    Yup, was using PolyVectors, too! (inexplicably can't do recoloured sprites without it, ffs)
    Really sucks that it was so damned slow.

    Tried my best, gave up, sod it.
    What I was TRYING to do was, as a very simple test engine, replicate Spike Dislike.. 30x640*32 sprites, with another 10 for the ball, and 10 for the spikes..(which is a little overkill, but sod it!)

    I could do that with Cocos.
    I couldn't do that with GLBasic.

    I tried every tip I could find, and then just pretty much gave up with it.

    ... actually, no.. I didn't.

    I would have continued to try everything, but the moment I found out about the Pitch thing, my heart kinda gave up.

    Everything after that was just a little bit more disappointing, until I went...
    "Aww, fuck this, I already managed all this in Cocos... Going back..."

    -=-=-
    ''Load, Next List!''
    Fri, 01 Apr 2011, 15:20
    rockford
    What's Cocos like as a language? I've toyed with loads of different languages over the years, but never played with that one.
    Fri, 01 Apr 2011, 15:24
    Jayenkai
    It's basically a bunch of functions/libraries that sit onto Obj-C. So..
    It's..
    um..

    bleurgh!!!

    It's all about having X objects, putting sprites into those objects, and moving them all around.
    yucky coding style, and I don't get why people do it..
    Example Piccy

    On the other hand, if you work with it a bit, and transform it into a marginally chaotic mass clump of code, you can use that mass clump to make things a little bit neater.
    That's what I'm currently doing.

    -=-=-
    ''Load, Next List!''
    Fri, 01 Apr 2011, 16:06
    rockford
    Yep, looks yucky!

    good luck