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-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|52|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Blitz -> Gravity and Slopes

Wed, 10 Jan 2007, 07:02
garand
I have a 3D game that I am working on and it works so far everything works good but I want more. [ LINK ].
As you see when you go up the hills the the tank's bottom remains level. What can I do to get the tank to... flow with the terrain. What can I do to make it flow? (FILE: 3d_main.bb)
Wed, 10 Jan 2007, 08:58
bram32
(edit: this is a bit better, but it doesn't work completely right