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Socoder -> Monkey -> Learning With Monkey

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Wed, 27 Mar 2013, 04:50
Jayenkai
Step 1. Sign up as Google Play App Developer.
Easy! Did it on my iPad!

Step 2. Insert description and gubbins for SpikeDislike2 - Lite!
Easy! Did it on my iPad!

Step 3. Upload screenshots and logo for SpikeDislike2 - Lite!
Hmm.. couldn't do that from the iPad. Had to wait until this morning to do that bit.
But did it!

Step 4. Generate Key for App.
Holy fucking crapnuts..
I've followed the instructions given in This post.
Quicky and awkward, to say the least.
Google gives me a great big license key for my app. .. I haven't actually put that anywhere, so I have no idea what the fuck I'm supposed to be doing with it..
hmmm...

...
But I followed it.
For SpikeDislike2-Lite.
For everything else, I'm going to attempt to automate the process, somehow.
Fuck knows how, but anything is easier than the crap I just went through, and to have to do it every sodding week...? Methinks that may very well drive me crazy!!

Once SpikeDislike2-Lite pops up in the Google Play store, I have two more things to do.
1) Spam about it!
2) Proceed with caution, as I then attempt to upload SpikeDislike2 - PayFor edition! Yikes!!!!

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Wed, 27 Mar 2013, 07:28
Jayenkai
Oh dear... oh dear, oh dear...

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Wed, 27 Mar 2013, 09:32
CodersRule
When I tell people about the free version of SpikeDislike2, I just bluetooth the apk to them and everything is peachy. Why can't everything be this easy?
Wed, 27 Mar 2013, 09:49
Jayenkai
I know.. You'd think, with the simplicity of that, you'd be able to just upload a package and be done.. but no.. *sigh*

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Wed, 27 Mar 2013, 11:21
spinal
I would assume that Google would have some sort of help desk, so you can complain at someone to sort it out?

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Wed, 27 Mar 2013, 11:38
Jayenkai
Probably.. I'm too pissed off about the bloody thing to give a crap.

If I'm in the mood for suicidal attempts, tomorrow, I'll probably give it another whirl, and shout and rant directly at them.

Meanwhile..


I found a MOUSE!

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Wed, 03 Apr 2013, 05:43
Jayenkai
Did I mention that I tried the GooglePlay thing again?
Didn't work out, same issues as last week.
Everything appeared to be going fine, and GooglePlay accepted my .apk file without any complaints, but then once the app was live, the Nexus suggested it wasn't signed correctly.
Fuckityfucksocks.

Never mind, try again next week..

Meanwhile, today I'm tackling the main menu for Stringy Things.
The first release, yesterday, only had one game, so no need for fancy menu stuffs.
The next one, though, will have to start dealing with multiple games, so I need to rejig the whole thing to account for those.
nnngh...

And then it also has to work in both portrait and landscape, too, which makes everything that much trickier.

GAH!
I HATE doing menus!!

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Sun, 04 Aug 2013, 06:14
Jayenkai


Aaaaah! If I change the "minsdk" to 1, it'll run on my crapola phone!

Introducing Monkey running on a HTC Wildfire. (1st generation Android, running at a whopping 528mhz!!)

Look at those awesome stats!!
320x240 display area!
25 fps update rate
0 fps render rate
Wowie!!!

...hmmm.. Maybe not the greatest thing in the world, but nice to know my games can vaguely "run" on the bucket of shit.

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