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-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|300|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Off Topic -> AGAWFrame

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Wed, 25 Oct 2017, 01:16
Jayenkai
So far so good!
I expect no more than total failure once trying to add audio

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Wed, 25 Oct 2017, 02:09
therevillsgames
Works fine here* too... although I think the app may have time traveled from the future, as it has to copyright as 2018!!!

*GeForce GTX 1080 8GB running Microsoft Windows 10 64bit

I can test on Windows XP, Windows 7, Windows 8.1 if you need...
Wed, 25 Oct 2017, 02:15
Jayenkai
It's my 2018 framework. The copyright stays

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Wed, 25 Oct 2017, 04:34
Jayenkai

Thanks!

... Now.. How the hell do I do that?!

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Wed, 25 Oct 2017, 04:54
Jayenkai
Found it..

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Thu, 26 Oct 2017, 05:22
Jayenkai
*sigh*

AGameAWeek Blog

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Thu, 26 Oct 2017, 12:11
Jayenkai
Holy freakin' munkies, I finally got the Emscripten version to compile again!!!
Bloomin' thing didn't like my "While (not quit) { Loop! }" loop.
Instead, it wanted me to set up a "emscripten_set_main_loop", but because XCode wanted me to put everything into a class, it meant that I had Emscripten couldn't find the class because the classes weren't part of Emscripten's plan!!
Or some other such C++ based bullshit!

All freakin' day..
ALL DAY!!!

Finally managed to get the thing sorted by making a small "Heartbeat" function in the script, which then calls the class-based function from the class which is created when the initial call is set up.

.. That doesn't make sense!!




An absolutely horrendous mess of code, right now.
Definitely needs some tidying up.

. And then I need to try to get the OpenGL commands working again!

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Thu, 26 Oct 2017, 13:42
Jayenkai
*sigh*

Well, I can at least get the canvas to flash, so that's a start...!

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Fri, 27 Oct 2017, 04:15
Jayenkai
I've tried 5 different opengl examples, this morning, and not a single bloody one of them works.
Either Emscripten is nothing more than a flamin' lie, or my install's buggered up.
God damnit..
No wonder I couldn't get my code to do anything..

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Fri, 27 Oct 2017, 04:37
Jayenkai
James can’t make any games, right now.
The New Framework's falling apart.
He wishes he could fix it, but the compiler is broke.
And it's starting to break his heart.

"Fucking Emscripten", he shouts with a roar.
"Even examples won't compile."
They seems to compile, and DOS says it's fine.
Then you run them, and they break up and die.

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Fri, 27 Oct 2017, 05:35
Dabz
emscription, very fiddly isnt it... when I first booted my new pc up, with the normal HHD, I followed the steps, like I did before on my old one, which worked and voila... no workie!

Got bored and installed my SSD drive in there as boot with a fresh Winstall, spend fucking forever updating windows so I could installed the nVidia driver (2hrs 21mins to be precise), then I had another pop at emscription, same steps and... well... it worked!?!?

Not a clue what was different, not a scooby do!

Technology, it does what it frigging wants innit!!!

Dabz

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Intel Core i5 6400 2.7GHz, NVIDIA GeForce GTX 1070 (8GB), 8Gig DDR4 RAM, 256GB SSD, 1TB HDD, Windows 10 64bit
Fri, 27 Oct 2017, 07:12
Jayenkai
Yeah, it’s frustrating as hell. I’ve sat here for practically 3 days, retweaking the code, over and over, and now I’m at the point of giving up on HTML5.... for now, at least.
Time to let go, and just try to get the damn Framework up and running.

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Fri, 27 Oct 2017, 08:40
Jayenkai
Am currently attempting to install Emscripten onto the Mac, to see if that version works..
Step 2 "install Cmake" is actually about 138,000 steps...

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Fri, 27 Oct 2017, 08:55
Jayenkai
Step 5. Build Fastcomp (LLVM + Clang) from source using these instructions.
fuck munkies..

I'll do it later, this is fucking insane..

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Fri, 27 Oct 2017, 15:23
Jayenkai
.... Yeah, I'm giving up on HTML5!!!
Sat, 28 Oct 2017, 08:31
Jayenkai


Haven't touched Emscripten, today.
Instead, I got this working!!

Smartarse Jay thought "I wonder what would happen if I cut up the spritesheet, and draw individual images? That's bound to be quicker, since they'd only be tiny images!!"

Smartarse Jay learned "OpenGL really doesn't like it when you keep changing textures like that"

Smartarse Jay needs to recode everything to work with spritesheets instead.

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Sun, 29 Oct 2017, 05:23
Jayenkai
Spent most of this morning getting the render engine up to scratch so that I can start adding threading into the mix, so that a slow framerate doesn't effect the actual game's speed.

The threading seems to want me to reclaim the render buffer.
*shrugs*
I'm sure I'll figure it out, somehow, but this is very much "Windows Threading", so I'm then going to have to figure it out elsewhere, too.
Should be fun!!

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Sun, 29 Oct 2017, 09:25
Jayenkai
Still haven't started to tackle the Threading, yet!

Instead, I spent this morning rejigging the image loader, to work with Spritesheets again, as well as loading different files.
The Test version (please do!) now loads two images.
Z/X/C/V/B/N will draw more and more sprites on the screen (Z=1000, N=10,000).
Cursors up and down will change the sprite scaling, too.
If you really want a stress test, hold N and Down.

You can also scale the screen to make everything even bigger.

All should work.
You should be seeing a trail of "Unnamed Block" swirling around, and the AGameAWeek logo on the upper right.
Be sure to let me know if you don't!!

Next up, those darn threads..

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Sun, 29 Oct 2017, 17:05
rockford
The Program can't start because libstdc++-6.dll is missing from your computer. Try reinstalling the program to fix this problem.


...
Sun, 29 Oct 2017, 17:25
Dabz
^Same

And bare in mind, my setup is brand new... Though, I've never seen that error message before, so, I'm thinking your build is a touch on the iffy side... Why? Dunno?

Dabz

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Intel Core i5 6400 2.7GHz, NVIDIA GeForce GTX 1070 (8GB), 8Gig DDR4 RAM, 256GB SSD, 1TB HDD, Windows 10 64bit
Sun, 29 Oct 2017, 22:04
rskgames
I got a different error.
Mon, 30 Oct 2017, 00:09
Jayenkai
Good to know it’s breaking, at least.. something fun to fix

|update| -=-=- |update|

---> Newer, Larger Download <---

OK, recompiled to a much larger .exe, which should help fix most of the issues listed above.
Be sure to retry, and also hitting F10 is a new super bonus feature.. Be sure to let me know if that works, too.
Thanks for all the testing, folks!!

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Mon, 30 Oct 2017, 02:49
Dabz
Tried it... Perfecto!!!

Pressed all the buttons, and it shifted along great!

Dabz

PS And the screenshot was fine as well!

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Intel Core i5 6400 2.7GHz, NVIDIA GeForce GTX 1070 (8GB), 8Gig DDR4 RAM, 256GB SSD, 1TB HDD, Windows 10 64bit
Mon, 30 Oct 2017, 03:49
Pakz
Works here on the Amd a8, 8gb ddr3rl, windows 10 laptop.
Mon, 30 Oct 2017, 05:27
rskgames
Worked fine. Screenshot worked. Keys up and down changed the logo and keys z to n increased the size of the zig zag moving sprites.
Mon, 30 Oct 2017, 05:32
Jayenkai
\o/yeay\o/
Today I’m having to deal with OpenGL co-ords, vs Screen co-ords, vs Virtual Screen co-ords!
Quite a bit of maths, I can tell you..

Virtual screen = 640x480
Actual screen = Any size/ratio
OpenGL viewport = -1.0 To 1.0
Have to convert to one, then the other.
.. and the mouse needs to work, too..

Eek!!

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