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Socoder -> Wednesday Workshop -> #100 - The 100 Challenge

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Tue, 15 May 2007, 16:57
Jayenkai
Wednesday Workshop #100 : The 100 Challenge
Time until Deadline

Week : 16 May 2007
The Reason : It's the one-hundredth Wednesday Workshop! And they said it'd never last!!

The Challenge : Popular challenges are always those with Coding limitations, so I decided to make one of those for our big 100th challenge.
I was going to say "100 lines", but in Blitz a line can be anything up to ludicrous sizes. So instead...

Code your game inside the confines of a 100x100 character grid. That is, the programming, not the gameplay!

Extra Info
To help you complete your task, you can make use of the following little program.


Direct it to your .bb code, and it'll do a small scan, making sure that no more than a 100x100 character area is used.
(Note that tabs count as single characters, not "up to 8")

Weekly Rules/How to Enter
You have until Tuesday Night/Wednesday Morning 00:00 BST to submit your levels. ^ See Deadline Link! ^

Wed.Workshop is at SoCoder.co.nr. If you can read this, you're probably already there!

Stick your entry underneath this post, leaving a link to your zip or the source of your game, or whatever. (I really should get round to that Upload thing, shouldn't I!)

If you can't figure it out, or have a really rubbish server, send it to Jayenkai@Gmail.com and I'll stick it straight onto the SoCoder (Official Wed.Workshop) site.

Entries will be collected during the week, and then entered into the next week's voting. (If there are any entries..)

Please try to keep all entries within small file sizes. 2Mb is the average maximum for files.
Additional Rules are available at the SoCoder (Official Wed.Workshop) site, under the list of previous workshops.


Last Week's Games
Last week...
Irondirgible entered a game involving a single solitary balloon.

He even made up a little parody for it.
"Onety-one red balloons, floating in the summer sky, onety-one red balloons, onety-one balloons go by..."

If you'd like, you can give the game a comment and a little score by heading over to the Workshop page.

-=-=-
''Load, Next List!''
Tue, 15 May 2007, 18:40
Blitz3Dman
this will be interesting...
Tue, 15 May 2007, 21:06
JL235
What if we wanted to use something other then Blitz?
Tue, 15 May 2007, 23:37
Phoenix
Then you're doomed to fail
Wed, 16 May 2007, 04:17
Jayenkai
You can, of course, use something other than blitz.
(So long as it's not Assembly, or some other "The commands are all really really tiny!" type language.)

|edit| You should, of course, provide source code.. If you're using something other than Blitz, though, make sure you've compiled a version, too! |edit|

-=-=-
''Load, Next List!''
Wed, 16 May 2007, 06:34
garand
What about including other files?
Wed, 16 May 2007, 06:35
garand
And just to let others know, in four weeks (Wednesday Workshop #104) it will have been going for two whole years!
Wed, 16 May 2007, 06:46
Jayenkai
Actually it's only 3 weeks, since the "Cobra" challenge ended up lasting 2 weeks, due to the Oscarent server death+stuff.

For reference, that'll be just like last year. A "Pick an old entry, and remake it" challenge.

And yes, includes are welcome. Only the amount of code is limited.

-=-=-
''Load, Next List!''
Wed, 16 May 2007, 07:15
garand
TIP: fill in the block of code as much as you can by putting multible comnmands on one line. No spaces!
Wed, 16 May 2007, 13:48
Blitz3Dman
Yep, that's what I've been doing.
Wed, 16 May 2007, 15:24
power mousey

rats!!

I can't use assembly. I was going to use this
6502 assembly emulator.

um...can I use Scratch??
Wed, 16 May 2007, 15:37
Jayenkai
Scratch won't compile.
Thu, 17 May 2007, 06:22
JL235
Jayenkai Scratch won't compile.


That's a bit of a flaw.
Thu, 17 May 2007, 06:25
Jayenkai
I don't think it's meant for compiling. It's more "Everyone sees the scripts, so you know how everything's put together" orientated.

-=-=-
''Load, Next List!''
Thu, 17 May 2007, 06:33
JL235
But then you can't share it.
Thu, 17 May 2007, 06:35
Jayenkai
Yes you can, you can upload your creations straight to the website, from right inside Scratch. Just type in your forum account info, and off it trots.

-=-=-
''Load, Next List!''
Thu, 17 May 2007, 07:12
JL235
I still don't like the look of Scratch.
Thu, 17 May 2007, 17:47
magicman
I hope i can enter this one! I just have to set some time aside this weekend, or mabey I will pull an all nighter, those are always fun!

-=-=-
Stuff... Yeah...
Thu, 17 May 2007, 18:29
mike_g
Tonights an all nighter for me. I got a database to make by 12 tomorrow
Thu, 17 May 2007, 20:40
caffeinekid
Seeing as it's #100 and a special occasion I'm going to cook up something simple for this.

-=-=-
www.tcksoft.co.uk
www.retroremakes.com
Fri, 18 May 2007, 03:41
JL235
How do external text files stand (which aren't code)? Do they have to be included in the 100x100 limit?
Fri, 18 May 2007, 03:46
Jayenkai
I'll say it's allowed, but you're not to go crazy with it! If it CAN be done in code, do it in code..

-=-=-
''Load, Next List!''
Fri, 18 May 2007, 04:00
JL235
Ok. I'm just thinking of trying to do some form of text based game with metaprogramming. Where much of the program (namely classes) could be created at run-time based on things stored in a file.
Fri, 18 May 2007, 04:02
Jayenkai
But.. Would that not then be more of a script file, than simply text?

It'd be pretty easy for everyone if we could write a 100x100 character scripting engine, then clump a 5000 line game outside of the source code...

-=-=-
''Load, Next List!''
Fri, 18 May 2007, 06:36
caffeinekid
This is one time when people shouldn't be thinking outside the box.

10,000 chars is plenty to write a simple game.

-=-=-
www.tcksoft.co.uk
www.retroremakes.com
Fri, 18 May 2007, 08:01
Phoenix
Definitely. But the code won't be pretty
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