-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|102|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Krakatomato

BitDefender alerts

26th February 2020

Viewing the site today and BitDefender is constantly alerting me to ''Suspicious connection blocked''. Details is as follows:
[code]Feature:
Online Threat Prevention
chrome.exe attempted to establish a connection relying on an unmatching securi*snip*


Krakatomato

ST Picard

7th February 2020

That's the first ''minor'' f-bomb. Takes an Admiral to really nail it with a full-on F-BOMB.
/me sighs


Krakatomato

ST Picard

7th February 2020

I was shocked to hear the F-Bomb in ST Discovery and stopped watching it not long after. And here we are again, barely into episode 2 of ST Picard and in come the F-Bombs :(
Seriously, why do they feel it necessary to introduce such vulgarities into ST! *snip*


Krakatomato

Core Grafx - Mini PC Engine

18th January 2020

Instant pre-order... Linkage


Krakatomato

Coding the Classics PDF

20th December 2019

Yep, there's quite a bit of content. Introductions to the games, how they work, how they coded it, the actual code listings etc. It's really well presented and the games look and play really well.


Krakatomato

Coding the Classics PDF

20th December 2019

Erm, yes it is - there's code listings in there for every game!


Krakatomato

Coding the Classics PDF

20th December 2019

Coding the classics PDF for free: Linkage


Krakatomato

BBC's War of the Worlds

18th November 2019

I watched the first episode last night and quite enjoyed it. However, you need to turn your brain off somewhat to get past the pointless padding and the awful (and I mean, REALLY AWFUL) editing.
Hopefully the following episodes will improve it.


Krakatomato

Hi, introducing... Myself

17th October 2019

Hi Jeroen! Lovely first post and welcome aboard! Not many people around these parts. Some come and go (like me, but that's just me being lazy generally). Everybody is proper friendly here and usually quite sarcastic too... So I'm sure you will f*snip*


Krakatomato

Building a Touchable Keyboard

13th September 2019

I have to admit that I didn't really have that much interest in this project, but that certainly doesn't mean I didn't want you to succeed.
As such, please let me know what parts you require. It's quite possible that I have spares and I&#*snip*


Krakatomato

Apple Bank Disappointment Showcase 2019

10th September 2019

Zero fucks given. The amount of money me and my company has spent on Apple is ridiculous. Just to watch perfectly adequate hardware become stupid expensive doorstops. Not any more. Apple tax can get stuffed.
And let's not speak about software no lon*snip*


Krakatomato

Play.Date

24th May 2019

Personally, I think that's just a jumped up load of yuppy crap. $150 for a b&w device with a hand crank. You can't make games for it - they'll deliver 12 at launch and then one a week after that until they get bored.
Yes, the TE guys hav*snip*


Krakatomato

The return of Earthworm Jim...

3rd May 2019

I actually enjoyed the original EJ. And in all honesty, I'm quite excited about the new Intellivision - I really hope it works out for them.
Also, devkits will be free - so there's that too!
:)


Krakatomato

Descriptive Code

10th April 2019

What I find frustrating these days is that people are so keen to re-engineer stuff so that it's ''better''. Better for what? Better for who? I've worked (and still do) as an Enterprise Architect for a number of very large companies and I*snip*


Krakatomato

JNKsg Template

9th April 2019

Just a wee note re: emscripten. If you've not looked into WebAssembly (WASM) then I'd suggest poking a wee nose there - especially if you've been building games/utils/frameworks using C/C++. I'll not bother going into details here, but Ha*snip*


Krakatomato

Breadboards

1st April 2019

You should try talking to Brad... (Linkage) ;-)


Krakatomato

Hacking the 74HC595 shift register.

1st April 2019

Not sure why you've had so many issues with the 165. I've had loads of those and the 595 for their respective applications and, aside from some dodgy cheap-arsed batches from China, they've all been perfectly fine. Mind your voltages and curr*snip*


Krakatomato

C64 in Pixels - Free Book

17th March 2019

That worked - thanks chap :)


Krakatomato

C64 in Pixels - Free Book

17th March 2019

Sadly that link no longer works - ''No URL found for this tracker ID''
=/


Krakatomato

Happy New Year - 2018/19

1st January 2019




Krakatomato

point between 2 numbers?

11th December 2018

Then you need to tweak the value of Beta to suit. Since all you want is your waveform smoothing then this is all you need - because that's exactly what it does.


Krakatomato

point between 2 numbers?

11th December 2018

Probably a good starting point is something like: kiritchatterjee.wordpress.com


Krakatomato

point between 2 numbers?

10th December 2018

I'm still not sure why this is so complicated.
When I re-read your original comment of ''I need to smooth out my wave form (in real time)'' then this is exactly what a low-pass filter does. You can even knock one up in a single line of code -*snip*


Krakatomato

point between 2 numbers?

8th December 2018

I'd suggest taking a look at low-pass filters. Millions of examples on the internet and I believe a simple version will be all you need (and you're not far off it with the code above anyway).


Krakatomato

The Big C

6th October 2018

My father died of cancer when I was 18yrs old. I helped my brother and my sister through it along with my mum. Sadly, a strong 18yr old lad has to fail at some point and I really went pear-shaped. Make sure everybody takes care of each other and watch f*snip*

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