-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|26|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Paul

Multithreaded Interpreter

17th December 2009

Hi!
i worked on such a project this summer, found it very interesting.
I'm far from finished but i'll upload a working preview. The first part I made was the Virtual machine so that part is almost completly done. Then i started on the compiler which i f*snip*


Paul

SpeedTest : Cubes go round!

24th April 2009

Got 110775 on a 8800gts 320 and intel e6750


Paul

BlitzBasic.com Has Been Hacked

27th February 2009

and down again :(
Why the hell blitz? There are so many bigger and more popular sites... what good could this do for the hackers, or was it just for fun. Sure, they might be able to get peoples usernames and passwords, but there cant be that many blitz us*snip*


Paul

Loading JPG's faster

4th January 2009

With LoadAnimImage() it's possible to load part of an image, maybe that is something to try? Or does it load the whole image and then discard parts of it? worth a try anyway.
If it works you could load a few parts of the image every frame thus not making *snip*


Paul

Pathfinding problem

30th December 2008

Been having it on since you posted. The memory usage went up with 30 MB during the first five minutes and then stayed in the same area the rest of the time. Deleting all the types with Blitz' lists didn't release any memory. So as i see it, the extra memor*snip*


Paul

Pathfinding problem

30th December 2008

@Tikihead
To sum it up: The problem was that the "for each" loop was getting very slow after a while. I also noticed that the "First" command was affected to. "Last" worked as it should. So instead of letting blitz do a "for each" i kept track of the orde*snip*


Paul

Pathfinding problem

29th December 2008

Fixed it :)
Instead of using blitz' for a.square=each square I manually kept track of the square before each square and then by getting the last square I can iterate through the list backwards.
[code]
Type Square
Field prvs.Square
End Type
o.Square=*snip*


Paul

Pathfinding problem

29th December 2008

Added two20 definition to top code.
This is getting really strange:
[code]
tmp=MilliSecs()
o.Square=First Square
clean=(MilliSecs()-tmp)
[/code]
This sets clean to 0 first few times i run the function but after leaving it running for about a minute *snip*


Paul

Pathfinding problem

29th December 2008

Oh, sorry FS is an array added declaration to original code
Edit: Tried it without the fs and I get the same slowdown... strange.
Edit2:
Actually tried to take away everything inside the loop and get the same slowdown
[code]
tmp=MilliSecs()
For o.Squ*snip*


Paul

Pathfinding problem

29th December 2008

That was my initial thought too, but I'm deleting them in another loop a little later so, no problem there.
Did the counter as well and got expected results.


Paul

Pathfinding problem

29th December 2008

HI!
I'm making a pathfinding code. The problem is that it gets slower and slower the more I use it. I've isolated the slowdown to these lines of code, but I find nothing wrong with them. It gets so bad that it only manages 2000 iterations a second.
[code*snip*


Paul

Music File lengths

21st October 2008

The file can also contain tags with just about any information in them. The album image can for example be stored in an mp3 IDv3 tag.


Paul

What PC Tech to aim for?

12th October 2008

The new Intel i7 will be cost alot, and they need expensive ddr3 memory and new costly motherboard. Sure, it'l probably preform better, but at a very high cost.
I would have gone either with a quad e9xx0 or with a dual e8x00.
On the graphics side I woul*snip*


Paul

Desktops.. Go!

9th October 2008

(Image.png) (Image.gif)
Took the picture at the local lake and edited it in gimp.


Paul

Number accuracy or snapping objects together

27th May 2008

Could you take all the pieces of track to make one large mesh?
Or maybe scale everything up a little?


Paul

Constructor and arrays in types?

14th May 2008

The best would be storing it in an array and the accessing it with an int like you normally access the array.
[code]
type test
field x,y
field data[3]
end type
Function GetData(t.test,index)
return t\\data[index]
end function
[/code]


Paul

Auto-include common files, and lots of other questions

14th May 2008




Paul

Types, Functions and what not....again....

17th April 2008

using the str function will only use more bandwidth, do something like this:
[code]
;For TCP
Pokeint(bank,0,PlayerX)
Pokeint(bank,4,PlayerY)
WriteBytes(bank,TCP,0,8)
;for UDP
WriteInt(udp,PlayerX)
WriteInt(udp,PlayerY)
SendUDPMsg(udp,ServerIP)
[/*snip*


Paul

Need a suggestion on networking with blitz...

16th April 2008

haha, Didn't know about str$(type), but heres a test of it :P
[code]
Graphics 800,600,32,2
Type test
Field x,y
Field test.test
End Type
a.test=New test
a\\x=100
b.test=a
For i=0 To 6
b\\test.test=New test
b\\x=Rand(0,100)
b\\y=Rand(0,100)
b*snip*


Paul

Weird problem with blitz...

5th April 2008

try drawing something else, like a rect. you could even try print.


Paul

Issues with Blitz in Vista?

3rd April 2008

Works on my vista without problems, even with my USB drive :)


Paul

radar in 3d space....

28th March 2008

Maybe, instead of having a circle you could have an alphablended green sphere?


Paul

Stupid question....

18th March 2008

keyhit() works something like this:
function keyhit(x)
if keydown(x) and keysdown(x)=0
keysdown(x)=1
return 1
endif
return 0
end function
And blitz has some internal workings doing something like this:
for i=1 to 255;or*snip*


Paul

Screen Resolutions?

23rd January 2008

640x480
720x480
720x576
800x600
1024x768
1152x864
1280x720
1280x768
1280x1024
1440x900
1680x1050 this is my screens native res and the one i use.


Paul

Graphics Card

11th January 2008

I think That Radeon are going to a version of HD3850 with AGP if you are looking for something powerful.
Just noticed your 140 dollar limit, then HD3850 seems to be 240 :S

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