-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|57|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-


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Recent Posts, Showcases, Articles, Code Snippets, Links, Wed.Workshop, Blog

Latest Blog Entries


Problems with SDL

24th November 2010

Warning: rant


WIP: Hero Extant

20th May 2010

So here's what I've spent the last few days on...


Generates a random fractal landscape, simulates temperature bands, wind & rain, then rain water flow leading*snip*



10th January 2009

Off topic post ahead!


WIP Platformer

21st December 2008

Replaying Commander Keen again, I decided I just had to start working on a platformer game myself.

Course, I've made several attempts before, but I can never be bothered to draw & animate the player and all the bad guys!

So I decided to get the c*snip*


Fun w/Google Maps

10th July 2008

Grabbed two screenshots off Google maps, stitched them together in Gimp, went to Filters > Map > Make Seamless, and this is the result:


A nice tileable landscape, perfect for a shmup!


The GUI... attempt n+1

29th May 2008

I never got too far with my last attempt(s!). All that scripting and window-managing and junk got too bloated and complicated - and I didn't have anything usable other than buttons and tickboxes!

So I started again.

Nine days later, I really am almo*snip*

Latest Showcases


Pyrrhic: programmable python build tool

24th September 2019

Pyrrhic is a programmable Python build system that supports incremental compilation, dynamic dependencies, and builtins for a range of tasks.

Pyrrhic is great for building static websites, or any build process where tasks are written in Python.



17th December 2017

bakefont3 is a python3 module for rasterising font glyphs into a RGBA texture atlas and exporting metrics and kerning information, and a C library for loading that information.


Bach - like XML, but easier to read and write

12th September 2017

[big]'[/big]So after seven months I'm finally pretty happy with the status of this and I'm pleased to show it off properly :D[big]'[/big]

Bach is a document markup language that is fully interoperable with your existing XML-based tooling*snip*


SVG Tech Demo 2

4th September 2010

While only an early release, full source code is provided including the XML Parser for loading SVG files.


Virtual Machine + Assembler

29th June 2010

An open source Virtual Machine and Assembler for the Cobra programming language.


Hero Extant: World Generator

30th May 2010

A random world generator, part of a larger project. Now open source!!!