-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|114|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
SoCoder -> Blogs Home -> Blogs


 
Jayenkai
Created : 29 December 2010
 
System : Mac

Making More Spike Dislike!



My plan for 2011-Week One is simple. (Year 3, Week 12)
Remake Spike Dislike into a bigger/juicier game.

I'm struggling though!
I've done 4 basic sprite styles.
1. CPC (As it looks)
2. Remastered (As it looks, but with more definition)
3. "Amiga" (Boing ball, with 3d-ish spikes)
4. Pong (Square blocks)

and then I ran out of ideas!

..
Any suggestions!?

 

Comments


Wednesday, 29 December 2010, 11:24
CodersRule
Tacos.
Lots ans lots of tacos.
Everywhere.
Wednesday, 29 December 2010, 11:56
steve_ancell
Jay, Your original version is already capable of inducing nightmares and a sequel is guaranteed to be welcomed by many players.

I have one idea, instead of placing the spikes at random, do some actual designed levels and make it into an 8-way scroller, that's sure to send anyone bonkers. What I mean is, have a starting point and have the ball bounce on platforms that progress upwards to an exit, while having to avoid spikes.

Probably sounds a bit basic, but it's a start I suppose.

Another idea, make a level editor for it and have the community make some of the levels.
Wednesday, 29 December 2010, 12:22
steve_ancell
I've got some more ideas. Moving spikes and more points for passing multiple spikes without stopping.
Wednesday, 29 December 2010, 12:23
Jayenkai
Neat thought. Classic mode, Shooty mode, Level mode.. Hmm.. This might be more than a week's worth..
Wednesday, 29 December 2010, 13:28
Jayenkai
"Moving spikes and more points for passing multiple spikes without stopping."
.. those may/may not already be in there

I do need to tweak the physics again, though, so it's slightly possible to jump multiple spikes at once..
In the following video, it isn't, and you'll see me pausing after each jump.


View on YouTube
Thursday, 30 December 2010, 01:46
JL235
Add an RPG story mode so you can find out the backstory to the game. Explain why he/she is bouncing over the spikes, where they are going and why they dislike spikes!
Thursday, 30 December 2010, 02:21
Jayenkai
Isn't it obvious?!
It's bouncing to the right, so there's bound to be a princess involved!

PS, my sister says it looks like a penis.
Thursday, 30 December 2010, 02:51
JL235
Jayenkai PS, my sister says it looks like a penis.

Perhaps your sisters partner should go and see a doctor.
Thursday, 30 December 2010, 04:06
steve_ancell
LOL
Monday, 03 January 2011, 10:10
spinal
I suggest a DS version!!!111
---
I suggest a DS version!!!111
Monday, 03 January 2011, 11:47
Jayenkai
And an iOne!
Monday, 03 January 2011, 14:31
Scherererer
You know I figured out what makes the game so hard;

when bouncing above the spikes, you have a very low velocity because it is slowing down to a stop and then slowly gaining speed.

Conversely, when trying to bounce below, your velocity is reflected exactly from contact to bounce, thus meaning you are at maximum speeds for the down and up trip, whereas you are at minimum speeds for the up and down trip.

For a more fair system on both sides, I think a sine wave would be the most appropriate path of motion, although that would greatly reduce the challenge of the game.
Monday, 03 January 2011, 15:16
JL235
Using a sin wave would make it a little strange to play, and I think it would lose something since it's no longer a bouncing ball.

I think a better solution would be to slightly increase the bounce height (and the maximum position on the spikes). That way if you can't bounce over the spike, you now have further to bounce under.

Maybe just 5 or 10 pixels.
Monday, 03 January 2011, 17:03
Scherererer
Yes, but that would also imply a higher velocity at the bottom of the bounce.

It should be left as it is because that's the challenge of the game, my statement was more as an observation.
Monday, 03 January 2011, 18:01
Jayenkai
On the "proper" edition I color co-ordinated the spikes. Red=low, White=high. This actually makes it much easier to judge the "I can bounce under this"-ness of the middley spikes.
Light blue = can't, Dark blue = can.
I'd've done it on the PMC one, but couldn't quite figure out the recolour thing, nor could I be bothered uploading multicoloured spritesheets!

A bit of a rushed attempt!
First attempt at the language, though, so not bad
Monday, 03 January 2011, 20:05
Scherererer
How about cow jumping over the moon theme?

Or christmas ornament theme

Or tire jumping over spikes theme

Eyeball bouncing over thorns

PS: Just got 32!
Tuesday, 04 January 2011, 05:07
steve_ancell
I've got another idea for the scoring system. Have a power-bar that needs to be filled before the end of each level and the power-bar decreases every time the ball bounces when the player hesitates and does not perform the jump. If the power-bar isn't above a certain level when the level is finished, then game-over.
Tuesday, 04 January 2011, 05:23
steve_ancell
I just played the new version. Looking good Jay