123
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|513|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> On Topic -> Infantry project close to beta test

Page : 1 2 Next
Prev
Fri, 19 Sep 2008, 03:43
Mog
'lo all! My little Infantry revival project is coming close to it's second beta test. This real-time multiplayer action game is many years in the making, me being one of the earliest beta testers and now part of the dev team.

This release comes with a scripting engine in place, smaller game package size, and fixed lag issues, so heres to hoping it's a better experience than last time. I'm looking for testers to try out a game mode i made called 'Warfare', which centers itself around establishing a base that generates funding. Through building support structures, you can create a different setup dependent on how you wish to use your base, whether it be a stronghold for defending a resource vein, a hideout for you to retreat to when the heat is on, or just an outpost designed around refining materials into usable goods. Right now, the filesize is around 85mb in size, just as a warning, but mind you that there is alot of media involved in this game. If this is an issue, i can work at getting it even smaller, but again - I probably will not get it below ~50mb even if i reduce quality.

If anyone is interested in testing or joining the project, let me know!



-=-=-
I am Busy Mongoose - My Website

Dev PC: AMD 8150-FX, 16gb Ram, GeForce GTX 680 2gb

Current Project: Pyroxene
Sat, 20 Sep 2008, 06:27
JL235
What are the minimum requirements? If it'll run on my eee then I'd be willing to give it a quick test, again.
Sat, 20 Sep 2008, 09:49
Stealth
I can test it.
Sat, 20 Sep 2008, 14:40
Mog
133mhz, 16mb ram, 8mb video card, 200mb harddrive, directX 7.0 or above

-=-=-
I am Busy Mongoose - My Website

Dev PC: AMD 8150-FX, 16gb Ram, GeForce GTX 680 2gb

Current Project: Pyroxene
Sun, 21 Sep 2008, 18:34
Mog
New feature: Team coloring! Had to get this in before i released it, since it was odd everyone being the same color. So when would be a good time for everyone whos willing to test to get together?



-=-=-
I am Busy Mongoose - My Website

Dev PC: AMD 8150-FX, 16gb Ram, GeForce GTX 680 2gb

Current Project: Pyroxene
Mon, 22 Sep 2008, 06:26
JL235
For me it would be weekdays in the evening, except fridays and this wednesday. About 11am onwards GMT, best if it's after 12 noon.
Mon, 22 Sep 2008, 06:36
lyons
i can test it.
Anytime bar wednesday this week would be good for me.

-=-=-

Mon, 22 Sep 2008, 08:56
LostUser
What was this made in?
Mon, 22 Sep 2008, 17:37
Mog
Zardon: C++

Everyone else: how's the 26th sound?

-=-=-
I am Busy Mongoose - My Website

Dev PC: AMD 8150-FX, 16gb Ram, GeForce GTX 680 2gb

Current Project: Pyroxene
Mon, 22 Sep 2008, 17:42
kokoboko
Nice screenie, Mog.
Mon, 22 Sep 2008, 22:02
Mog
New screenshot: Bunkered inside of a building with a minimal base, with Personal Defense Batteries defending a key chokepoint - the main street leading south.



-=-=-
I am Busy Mongoose - My Website

Dev PC: AMD 8150-FX, 16gb Ram, GeForce GTX 680 2gb

Current Project: Pyroxene
Mon, 22 Sep 2008, 23:55
shroom_monk
26th... Friday... Hmmm, I might be able to give it a try after school. Depends what time (GMT)...

-=-=-
A mushroom a day keeps the doctor away...

Keep It Simple, Shroom!
Tue, 23 Sep 2008, 01:01
Mog
Download link is not up yet, as i am still fixing small errors.

Broadband is recommended for it, but isn't required. It would be great to see how a 56k performs on it. However, the filesize is around 85mb, just to let you know.

-=-=-
I am Busy Mongoose - My Website

Dev PC: AMD 8150-FX, 16gb Ram, GeForce GTX 680 2gb

Current Project: Pyroxene
Tue, 23 Sep 2008, 01:06
HoboBen
I'd be happy to test (it looks great!) but I can't promise I'll be awake at the time you do it.

-=-=-
blog | work | code | more code
Tue, 23 Sep 2008, 01:12
Mog
Everyone write in the time ranges you'll be around on friday, if you can, so i can get this together.

-=-=-
I am Busy Mongoose - My Website

Dev PC: AMD 8150-FX, 16gb Ram, GeForce GTX 680 2gb

Current Project: Pyroxene
Tue, 23 Sep 2008, 01:38
Jayenkai
Friday, Most of the daytime (10-15 GMT, give or take "Oooh, new Xbox game arrived!!"), and most of the night (22-!??! GMT, give or take "I'm addicted to Burnout!!")

-=-=-
''Load, Next List!''
Tue, 23 Sep 2008, 03:30
Mog
Uploaded! : Click Here to download (80.4mb Rar-SFX Exe)

-=-=-
I am Busy Mongoose - My Website

Dev PC: AMD 8150-FX, 16gb Ram, GeForce GTX 680 2gb

Current Project: Pyroxene
Tue, 23 Sep 2008, 08:17
JL235
I probably won't make it as I usually go out on Friday evenings (which is daytime in the UK). But if I don't then I'll try to keep this in mind.
Tue, 23 Sep 2008, 09:47
lyons
anytime from 9am (gmt) would fine for me.
Tue, 23 Sep 2008, 10:36
flying_cucco
Count me in 1800 GMT onwards!
Wed, 24 Sep 2008, 00:03
Mog
Ok, things will begin Friday at GMT:2000 (8pm) (American EST: 1500 or 3pm)

The server will open for registration one hour early. Everyone willing to participate, add me on messengers: MSN: noxthox@hotmail.com AIM: CookMyMongoose. I will also be in the SoCoder chatroom.

-=-=-
I am Busy Mongoose - My Website

Dev PC: AMD 8150-FX, 16gb Ram, GeForce GTX 680 2gb

Current Project: Pyroxene
Wed, 24 Sep 2008, 10:52
Phoenix
Might participate depending on what I'm doing on Friday.

WW-style countdown.
Wed, 24 Sep 2008, 11:54
Erebel55
Hey Mog I would be interested in helping with the programming of this probably. I have some basic c++ skills and a little opengl knowledge. I'm a fast learner and could probably catch on to everything fairly quickly. It's up to you though, not sure if you want to do all the programming by yourself or not. I'm bored and am looking to help someone else out with a project. Thanks.

-=-=-
Lava Monkey
https://play.google.com/store/apps/details?id=com.lvm.lavamonkey
Wed, 24 Sep 2008, 13:30
Mog
ERebel55 - Most of the development now is for the server, to make it more efficient and handle certain requests/attach addons such as the LUA vm we worked into it for scripting, since the client is at a level of completeness that's worthy of a final, and "zone" development/scripting (A zone is an independent server that runs a variation on a game mode) - But if you want to help with things like that, then im happy to teach you. Add me on MSN.

-=-=-
I am Busy Mongoose - My Website

Dev PC: AMD 8150-FX, 16gb Ram, GeForce GTX 680 2gb

Current Project: Pyroxene
Page : 1 2 Next
Prev