123
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|513|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Wednesday Workshop -> #081 - The "New Year, New Language" Challenge

Tue, 26 Dec 2006, 16:59
Jayenkai
Wednesday Workshop #081 : The "New Year, New Language" Challenge
Time until Deadline

Week : 27 December 2006
The Reason : It's the start of a new year. What better time to pick up a new Coding language!

The Challenge : This week you can make any type of game you want, but you must code it using the new Cobra Demo provided at SqueakyDuck.co.uk

Extra Info
Download the demo of Cobra and make your game.
You can submit your game as Source Only, Source+Files or Demo Compiled EXE+Files, whichever you prefer.


Weekly Rules/How to Enter
You have until Tuesday Night/Wednesday Morning 00:00 BST to submit your levels. ^ See Deadline Link! ^

Wed.Workshop is at SoCoder.co.nr. If you can read this, you're probably already there!

Stick your entry underneith this post, leaving a link to your exe or the source of your game, or whatever. (I'll get round to allowing uploads sometime, honest!)

If you can't figure it out, or have a really rubbish server, send it to Jayenkai@Gmail.com and I'll stick it straight onto the SoCoder (Official Wed.Workshop) site.

Entries will be collected during the week, and entered into next week's voting. (If there are any entries..)
All entries will be entered into voting which will take place if there's more than one entry..

Please try to keep all entries within small file sizes. 2Mb is the average maximum for files.
Additional Rules are available at the SoCoder (Official Wed.Workshop) site, under the list of previous workshops.


Last Week's Games
Last week there were 3 entries!
Shroom Monk sent us blasting Santa's bombs, AndrewSoltan asked us to run away from Reindeer, and Magicman made us run through a maze of rocks.

Which one wins, you decide!

Vote for them here.
Leaving a comment lets you post a vote. The game with the highest overall percentage at the end of the week is declared the winner.

-=-=-
''Load, Next List!''
Thu, 28 Dec 2006, 03:22
andrewsoltan
Hello World from My Laptop (My Router's finally arrived.)

I'm not sure if I'll enter this one, cobras a new language to learn and there's only 1 week for the challene. It would be nice though if we could make a game about any subject in blitz.
Thu, 28 Dec 2006, 23:36
JL235
That would be going against the idea behind the competition. I might write something in Cobra, probably something I've made already previously just to be easy. I think after the high percentage of negative icomments I've posted about Cobra over the months (but meant as genuine criticism), entering this challenge and so giving it a fair chance would be the right thing to do.

I might get started now.
Fri, 29 Dec 2006, 04:40
JL235
Ok, here is my entry. Programming with Cobra was nice, but it has it's faults. I take back what I said about it being like Blitz, it isn't. It is different, although currently inferior, it is no clone.

Except for a few commands, I didn't find the syntax pretty straight forward to pick up. Things like finding the window size I have no idea to do, and the documentation isn't great. It needs bigger example boxes (I'd remove them all togethor) and to state similar commands because sometimes you don't have a clue what the command is called, but you know what it is related too. However currently it is rather buggy, and my code currently includes the worst so far.

I have no idea what is causing this problem, when I left click the screen it ends the loop. Presumably it is setting 'playerLives' to 0, but when you remove all mousecommand for the left mouse button it still does it. The function is also not causing the problem. Anyway, here is my game, Missile Command. You can still shoot with the right mouse button.



Although I think it was better then initially, I do not see myself ever purchasing Cobra. Nice language, but I'm still not convinced.
Fri, 29 Dec 2006, 06:45
Jayenkai
My Entry : The Really Stupid Ball Bouncing Game
Use the cursors to move left and right.



-=-=-
''Load, Next List!''
Fri, 29 Dec 2006, 14:18
grahamk
Done mine, will post it over the weekend

@Diablos, I've said over at my site that the documentation is something I've still got to work on, as I got the raw text from my 'deal', not the code to show it.. So I'm manually reformatting which takes time. It does include 'releated commands' and some other stuff which makes it a lot better. If you have a problem feel free to post over at my site where I (or others) may be able to help.. It's a new language so only a 'few' people know how to program it well, and they are all on my forums!

Your problem is 'keydown(1)', this isn't blitz mousebuttons can be checked as keys (vk_lmouse = 1 I think) try replacing with keydown(vk_escape)
Screen height and width can be gained from either Imagewidth/Imageheight while not representing which bitmap (defaults to screen) or selwidth and selheight which are the sizes selected from the selector dialog, or current screen width/height if you've not used the dialog.

Jay, I like that one reminds me of a kind of racing game I've written on every platform I've used, all the way back to the early 80's

Sat, 30 Dec 2006, 00:19
JL235
Ok, thankyou Graham. I have made tha appropriate change to my code, I don't quite get where I got the 1 from. I think I saw it somewhere in your documentation.

To be honest though, I don't see myself programming in Cobra so I won't be joining you over at your forum.
Wed, 03 Jan 2007, 13:45
magicman
heres mine, i already sent it to jay so it isnt really late....



im going to work on that and make a real game.

-=-=-
Stuff... Yeah...
Wed, 03 Jan 2007, 15:00
Jayenkai
I have other stuff to deal with, and the site's been up and down more times than something that goes up and down a lot.

Let's just make this the first ever 2 week WW, shall we?

You have until Wed. 10th.
Apologies to those who rushed.. Why not take your time, and make another game!

-=-=-
''Load, Next List!''
Wed, 03 Jan 2007, 16:02
magicman
in that case im withdrawling my entry so i can make it better.

-=-=-
Stuff... Yeah...
Fri, 05 Jan 2007, 14:08
magicman
ok, my entry is complete, its simple, but it has graphics, graphics that are all alphaed and stuff, however i found that if you use the spriteangle command you cant alpha whatever you are spriteangleing, wich is annoying. anyways, here it is... Game

-=-=-
Stuff... Yeah...
Sun, 07 Jan 2007, 05:09
shroom_monk
If this challenge is running for 2 weeks, then does that mean that the voting for WW#80 continues for 2 weeks aswell?

-=-=-
A mushroom a day keeps the doctor away...

Keep It Simple, Shroom!
Tue, 09 Jan 2007, 15:15
Jayenkai
This WW will be closing (finally!) in the next 2 hours.
All entries must be in by that time, and yeah, I guess the voting kept going for an extra week, too!

---

WW#81 now finished.

The winner of last week's workshop (at time of posting) is Magicman's Present Scramble with a 91.6% rating.
Shroom was next, with 75% for Santa Gone Wild, and Andrew was in last place with only 40% for Santa Got Run Over...

Well done, Magicman!


-=-=-
''Load, Next List!''