123
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|446|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Blitz -> How do you not cls somthing while clsing other things?

Mon, 02 Oct 2006, 19:45
magicman
the title is pretty self explanitory(and long). pretty much what i want to do is cls everything except for some particals, how would this be done? is it even possible? how wants to be a millionare?

-=-=-
Stuff... Yeah...
Tue, 03 Oct 2006, 04:35
blanko1324
Can't be done. If you're looking to create a trail effect then you'll have to draw the particle image at each point in the trail.

-=-=-
My Twitter
Tue, 03 Oct 2006, 04:42
mike_g
If this is Blitz Basic then you could draw the particles to an image buffer. That way you clear the back buffer each loop, and the stuff on the image buffer stays the same. EG:



I hope that works, I dont have Blitz on this computer o_0. Anyway something like that should work.
Tue, 03 Oct 2006, 14:42
magicman
i guess ill have to go with the drawing it at each spot, sadly. i could get yours to work mike, not sure why, looks like it should thanks anyways though.

-=-=-
Stuff... Yeah...
Tue, 03 Oct 2006, 14:48
HoboBen
Mess around with it...



Mess around. Post your problem code.

-=-=-
blog | work | code | more code
Tue, 03 Oct 2006, 15:22
hyruleknight
i would not bother to try to cls only somethings for the minor speed increase

i would look through every bit of code and try to locate, review and optimize the code for the speed boost, that and BMAX makes you flip and cls since you can't set the buffers anymore

-=-=-
i like green haired girls...
Tue, 03 Oct 2006, 15:34
magicman
ok, got it now, must have been the syntax.