-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|296|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Flame The Great

#234 - The Ascii Challenge

15th January 2010

Alright, well it is WAY past the contest date, but I'll make a patch to add a platform to that level to make it easier.


Flame The Great

#234 - The Ascii Challenge

15th January 2010

To complete level 5, you first need to nudge the ball, then either run as fast as you can over the gap or climb the ball while it falls to get to the other side. The next part is self explanatory. The sphere can just be pushed off once you get to the top. *snip*


Flame The Great

#234 - The Ascii Challenge

14th January 2010

That's strange. I turned on the VWait, so I am not 100% sure what is causing the flickering (but yea, now ASCII mode can eat PCs alive. I'd have to use more WIN32 API to see if that's faster than ReadPixel).
-Flame


Flame The Great

#234 - The Ascii Challenge

13th January 2010

Sorry for the wait. I was tweaking the engine a bit to support 2 new objects:
[li]Physical Floors[/li]
[li]Invisible Walls[/li]
The Physical floors had the same issue with the cans, where I had to add a snip of code for the game to push the player back *snip*


Flame The Great

#234 - The Ascii Challenge

10th January 2010

I found the problem. While having speed issues, I turned off the VWAIT. I'll compile a new version with the VWAIT turned on. That should remove the flickering.


Flame The Great

#234 - The Ascii Challenge

10th January 2010

I may space out the platforms of Level 3 so it's easier to do. Just remember that the game is based around physics, but you can still SLIGHTLY move while in the air.


Flame The Great

#234 - The Ascii Challenge

10th January 2010

Read the readme: hit 'A' to turn on/off Ascii. This can be done in BOTH the title screen and gameplay.


Flame The Great

#234 - The Ascii Challenge

10th January 2010

I've been geting mixed results with the ascii renderer. On some higher end PCs, people say it gets a full 60 FPS easy. On other systems, sometimes more powerful PCs, state they get low FPS. My laptop, for example, is an Inspiron 1300, and it gets a full 60*snip*


Flame The Great

#234 - The Ascii Challenge

9th January 2010

Here you go then: LINK!


Flame The Great

#234 - The Ascii Challenge

8th January 2010

Alright, let me compile and change the music around (dunno why, the first track was ok, but I didn't like it, so I found a new one to replace it with). I think you may spot where I got the idea from. Now do I need to post it in it's own showcase or do I ju*snip*


Flame The Great

QOTD : What next?

7th January 2010

Meh, I had to make a communication system for Java 2 Second Life for my college final, which luckily (despite not having presenting it myself) I still got an A in the class even though there were a few bugs (Darn you MySQL).
I really don't have a framewor*snip*


Flame The Great

#234 - The Ascii Challenge

7th January 2010

Just curious but can I post what I have so far? I only have 6 levels done for my entry with basic functionality (no fancy title screen or any advanced puzzles). At this point I'm just making levels for the game.
-Flame


Flame The Great

OpenGL + Drawing by onscreen position

27th December 2009

Flame here!
Man, it's been awhile since I last posted, but I have a quick question that hopefully does not require that I become a brain surgeon.
I have an OpenGL game using SDL in CPP (I guess the site hates plus signs). I am writing up a graphics syste*snip*


Flame The Great

Is the Idigidragon making an MMO?

20th March 2009

0.0 Two Mogs? How does that work?
-Flame
EDIT: Oh...duh....nvrmnd.


Flame The Great

WM018 - Do It!

20th March 2009

I've been working on Avalanche Retro since December, and I haven't been able to find out where everyone went, so I guess I'll throw that in as a first C++ game. (YAY RECT!!!)
-Flame


Flame The Great

Is the Idigidragon making an MMO?

20th March 2009

[quote=Mog]plz halp, i wants to make mmos how do u does it.[/quote] I am working on a small tutorial that explains how to establish a connection, how to make a server, and how to manage connections on Blitz along with how to send data back and forth with s*snip*


Flame The Great

Is the Idigidragon making an MMO?

20th March 2009

[quote=Afr0]I wish WingsOfFury would come to Socoder. He was a cool guy[/quote] Yea he was, knew quite a bit about streaming in Blitz.
[quote=Afr0]Flame, would you be up for a collaberation towards making an MMO with maybe BlitzMax for the client and C# f*snip*


Flame The Great

Merger?

20th March 2009

[quote=Instinct]I went to BC originally because of a link in Game Programming for Teens[/quote]
Same here. I remember when we had all sorts of people there, then about 75% of us migrated to Codersworkshop, but after that, most of us just vanished (I think*snip*


Flame The Great

Is the Idigidragon making an MMO?

20th March 2009

I don't doubt in anyone using Blitz towards making an MMO. Back in BlitzCoder and Coder's Workshop with WingsOfFury's MMO and my MMO tutorial, we already showed that Blitz can cover both server and client stuff equally. Yes Blitz doesn't support good threa*snip*


Flame The Great

#193 - The V-SFX Challenge

19th March 2009

Just to clarify, if I have a game where say, a ball is rolling or a crate smashes, if I have the context "ROLL ROLL ROLL" or "SMASH!" with the audio also going with it, would that be fitting the correct theme of the contest?
-Flame


Flame The Great

0/0

16th March 2009

Allo. I've been busy with school and trying to deal with reality (grandfather passed away, CISCO teachers being swapped, my shop going to...ya, let's not go there).
I have been programming in SL (Second Life) working on projects for hire and selling copie*snip*


Flame The Great

0/0

16th March 2009

I have to agree with zebeste. The simple x=x+1 in normal math terms is not possible in the sense that there is no answer. However, in programming, we use this to increment a value. So the situation would define the answer, much like the topic of what car i*snip*


Flame The Great

Avalanche Retro

16th March 2009

The flash game lives...


Flame The Great

#192 - The Socoder Design Challenge

16th March 2009

Sadly I'm no good at CSS or major web design (my demo site is an example with my ability just doing some basics, which btw, I know my site link takes you to a default, I'm still working on a actual site). I'd love to help (since I haven't been here in a wh*snip*

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