-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|282|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Afr0

Text editor (again!)

25th September 2018

Well done on you zzoom! :) My project is turning into one of those long standing ones as well, I’m afraid. I’ve been working on it for round about three years now.
I don’t even want to consider how much time I’ve wasted on tryi*snip*


Afr0

Text editor (again!)

24th September 2018

People may be releasing games left and right, but my point was there aren't any code topics.
Anyway, while your editor may ''kick the shit'', they serve very different purposes. I don't need syntax highlighting, I just need a basic text ed*snip*


Afr0

Text editor (again!)

23rd September 2018

Example of generic text editor for game UI


Afr0

Happy Birthday, Jayenkai

23rd February 2018

Grats! :D


Afr0

Happy Birthday, Afr0

3rd February 2018

Thanks guys! :D


Afr0

Merry Christmas!

25th December 2017

Merry Christmas!


Afr0

Presents!

25th December 2017

I got a book by David Lagercrantz .
JBL headphones.
A subscription for Scrivener (from myself).
Shoes.
A new shirt.
And a ticket to see Tommy Emmanuel with my brother.


Afr0

WARNING: Black holes are dangerous!

24th August 2017

Watch out for black holes! Due to the information paradox (see video below), they might force us to entirely redo the laws of physics. This would force you to rewrite all the physics for all the games you ever made, and/or learn to reuse your favorite APIs*snip*


Afr0

Shader woes

13th August 2017

Thanks :)


Afr0

Shader woes

13th August 2017

I tried doing this:
[code] /// <summary>
/// This avatar's world matrix. Used for rendering.
/// </summary>
public Matrix WorldMatrix
{
get
{
if (m_World*snip*


Afr0

Shader woes

13th August 2017

Here's my code in action:
(Image.gif)
This is what I'm aiming for (for some reason it won't play in the Youtube-player on Socoder)
I'll try to check for any non-zero rotation in my X-axis. Thanks! :)


Afr0

Shader woes

13th August 2017

Yeah the shader transforms based on the world position and the view position. It's possible that I'm sending those incorrectly to the shader somehow :|
If you're interested, here's how i'm doing it:
[code]/*This Source Code Form is su*snip*


Afr0

Shader woes

13th August 2017

I'm guessing that noone here are particularly good with shaders (specifically: HLSL), but in case you are, can you spot what's wrong with this?
[code]float4x4 World;
float4x4 View;
float4x4 Projection;
float4 AmbientColor = float4(1, 1, 1, 1); *snip*


Afr0

Ducktales!

12th August 2017

So, Ducktales is out on Disney XD! :D
Thoughts?


Afr0

Update All Objects in Array?

27th June 2017

Note: I'm not going to provide any code here, but make a general comment. When updating all objects in an array (or a linked list, or a dictionary, or whatever), you generally want to check which objects *need* to be updated before updating.
*Unless* *snip*


Afr0

Happy Birthday, Spinal

24th March 2017

Grats! :)


Afr0

I made a presentation!

11th March 2017

Thannks :D


Afr0

I made a presentation!

10th March 2017

Thanks! :D
Yeah, it came together pretty rapidly. I was going to also talk about the pressures of trying to develop for a community, but I didn't get the time. I'm pretty pleased it ended up being as coherent as it was!


Afr0

I made a presentation!

9th March 2017

Thanks! :D


Afr0

I made a presentation!

9th March 2017

Starts at around 2 minutes in...


Afr0

New DuckTales

2nd March 2017

Wohooooo! :D


Afr0

RIP : Jay's Dad

1st March 2017

Condolances!


Afr0

What Have You Done? - Feb 2017

28th February 2017

Ups
What did you get done this Month?
[*]Commits on Feb 1, 2017
Adjusted avatar position for 800x600 resolution …
Moved Sound out of Gonzo folder.
[*]Commits on Feb 10, 2017
Started working on text scrolling.
[*]Commits on Feb 12, 2017
Fixed*snip*


Afr0

Happy Birthday, Jayenkai

28th February 2017

Grats Jay! :D
---
Grats Jay! :D


Afr0

How Are You?

6th February 2017

Thanks, Jay! :)
Hugs

Newer Posts More - Older Posts