-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|185|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Scherererer

Soft Body Physics

12th September 2010 Blitz, Windows
Simple demo of roughly how soft bodies work


Jayenkai

Box/Circle collisions

6th March 2009 Blitz
Really really simple bog standard collisions..


LostUser

2D 'Shifted Grid' collision detection

23rd June 2008 Blitz, Windows
collision detection demo by big10p (A.K.A. Chris Chadwick) 2004.


Andy_A

Point In Polygon

23rd May 2008 Blitz
Check if point is inside of polygon


LostUser

MouseArea

13th May 2008 Blitz, Windows
Uses rectsoverlap for mouse/object collision detection


shroom_monk

Orbital Physics

27th April 2007 Blitz, Windows
Continuous Freefall


Scherererer

3D Collisions

26th September 2006 Blitz
3D Collisions and detecting which object collided


magicman

Simple bouncing

13th September 2006 Blitz
Make stuff bounce, what else.

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