-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|75|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Cower

NUI Toolkit

15th May 2010 Blitz Max
NUIT is a skinnable 2D user interface toolkit for BlitzMax that uses Max2D for rendering


Cower

JONK

23rd April 2010 Blitz Max, Cross Platform
Event-driven JSON parser module for BlitzMax


Cower

BufferedGLMax2D

23rd April 2010 Blitz Max, Cross Platform
An OpenGL Max2D module that attempts to minimize state changes and uses retained-mode rendering (unlike GLMax2D's use of immediate-mode rendering).


Jayenkai

Jay's BMax Framework

23rd February 2010 Blitz Max, Cross Platform
Scream as you look into my code!


Cower

LuGI

25th July 2009 Blitz Max
LuGI is a set of modules for providing an interop layer between BlitzMax and Lua as well as wrapping BlitzMax types for use within Lua.


Jayenkai

Blitz 2D in 3D (v2)

20th February 2008 Blitz, Windows
2D sprites in 3D.

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