-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|82|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-

Cower

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Recent Posts, Showcases, Articles, Code Snippets, Links, Wed.Workshop, Blog

Latest Blog Entries


Cower

Snow Worklog

10th June 2013

So, further Snow posts will be over at (Linkage). I'm going to try to write about it more regularly, including just keeping it as a todo list thing.
Yep.


Cower

Snow: More Material Junk

12th May 2013

So, one of the big hurdles in getting my engine up and running was that I'm a picky jerk about just drawing squares on-screen to show things. This is a terrible habit, but I can't break it, so I've been working on trying to get various bits of the renderer*snip*


Cower

Graphviz

4th May 2013

Sucks


Cower

Top-Down Shadow Hack

28th April 2013

(Note: copy/pasted this from Google+ because nobody reads Google+ and I'd originally shared it privately.)
So I had this brilliant idea for doing 2D shadows in a topdown thing. While I was playing Teleglitch earlier, or the beta demo thing for OS X anyway*snip*


Cower

Material Loading

26th April 2013

Done.


Cower

I Done Won A Thing

19th April 2013

Like a poet



Latest Showcases


Cower

Ascension 2 Live Wallpaper

7th June 2014

A reboot of my older rainbow-filled live wallpaper. Because yeah.


Cower

Schemer

18th February 2014

Color scheme editor for Sublime Text and TextMate 2 color schemes (tmTheme files).


Cower

sbfgen

12th February 2013

Simple bitmap font generator for OS X


Cower

Cards

12th January 2011

A simple solitaire app for Chrome


Cower

Ascension

18th November 2010

Live wallpaper for Android that is basically a lot of shimmery, glowing bars.


Cower

NUI Toolkit

15th May 2010

NUIT is a skinnable 2D user interface toolkit for BlitzMax that uses Max2D for rendering