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SoCoder -> Blogs Home -> Blogs


 
Jayenkai
Created : 10 March 2010
 
System : Linux

Three steps ahead...



This week, Munky in a Mario Costume.
Next week, possibly Blockman in a Mario Costume.
Third week, I should probably do Greenie in a Mario Costume, but that's more 'cos he'd look funny, than for any gameplay reasons!

That brings us to April, and with my head spinning with ideas about "The BIG JNKPlat game", I'm not sure if I really want to attempt that.

The "Big" idea is way way way too big for me, artistically. I mean, it's a really really huge idea!
Plus it'd need levels.
Really big levels!

It's a very big idea!


I'd probably be better off sitting down and doing a nice new annual simple JNKPlat game, instead.
Scrap the 3D, keep it in 2D, and see what lovely new tiles I can come up with.

I'd probably want to make it a more progress-based game, this time around, but I'm not 100% sure how well that'll work.
See, the thing with JNKPlat is..

It's fun to make levels.
Levels are great!

And, if I make things 100% progressive, then I have to do all sorts of silly lock-outs within the editor.
I've never been entirely certain how to do that sort of thing.

The game should give you a need to complete things, but it should also let you play around with the editor.

Always awkward.

The best implementation so far has been DS08. With each different pack having a "Play through or die" limitation, you could make a level pack of 5 or 10 levels, and the player would have to go through 1 to 10 to play them all.
JNKPlat 07 also has that, but if you died, you could hop right back to where you were.
I think DS08 played it a little better than that.

3 Lives, do or die..


So, JNKPlat10 checklist
More movement
Probably doing the scrolling from 07
Neat Lighting effects from the start
More tiles
New moves
Multiple Tilesets/Worlds
Timer?

Any other thoughts?

 

Comments


Thursday, 11 March 2010, 01:39
Afr0
The "Big" idea is way way way too big for me, artistically. I mean, it's a really really huge idea!
Plus it'd need levels.
Really big levels!

It's a very big idea!


Do it, do it! And then send it to Valve!
Thursday, 11 March 2010, 05:12
JL235
So what is the 'BIG!' idea? Couldn't you get some people involved? With AGameAWeek.com to show off you could probably find some decent starting out artists who could help.
Thursday, 11 March 2010, 05:47
Jayenkai
It's a gradual idea. I was supposed to have started drawing little bits and pieces by now, but with all the framework stuff, and then Mario Month this month.. I've just not had a chance to get anything started. Bah..

I probably could get some help on stuff, and if I do JNKPlat10 well enough, I might be able to attract a few folk to help out on "A Bigger JNKPlat".
Right now, it's still a future idea.

It involves Greenie, Platgal, and a variety of classic style gameplay levels, set on 6 different worlds.
It's more a "Platdude" game than a "JNKPlat" one.
Thursday, 11 March 2010, 07:31
JL235
When you say your adding more characters, it reminds me a lot of the Sonic catastrophy of adding hundreds of extra characters.
Thursday, 11 March 2010, 07:47
Jayenkai


Greenie's been part of Platdude's universe since college. He's always meant to have been "The Evil Lord Greenstick", but I never really bother making an ending to JNKPlat games. They just kinda keep plodding on and on!
The Bat's have a very Greenie look to them, and Platgal's just kinda always been there as a half-assed reason why Platdude carries on doing what he does.

The universe hasn't really expanded beyond that.

In fact, the fishes have pretty much altogether disappeared, so.. If anything, Platdude's universe has been shrinking!