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-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|40|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Blitz -> Fave Blitz+ Feature

Fri, 24 Nov 2023, 19:06
Kuron

Fave B+ Feature


Playing with B+ for the first time in 10 years or so, and I was quickly reminded of my fave feature -- one that no other competitor had.

When in Windowed mode and using OpenGL. You could have multiple Windows open of any size and use OpenGL on all of them and write to them and flip them independently.

IBasic/MiniBasic/CreativeBasic/Aurora and PureBasic could never do this. I have not gandered at the source to see how Mark pulled it off, but dang that is so handy.