123
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|725|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Wednesday Workshop -> #193 - The V-SFX Challenge

Wed, 18 Mar 2009, 04:09
Jayenkai

#190 - The V-SFX Challenge



The Challenge

Like some kind of whacked out cartoon, make a game with plenty of Visual Soundeffects!

The Time

Wed 18th March -> 25th March, 2009
You have until this timer hits zero to complete your entry. For the record, that's Tue/Wed, midnight GMT.

The Rules

You're free to reuse functions here and there, if it helps speed up your dev-time. Old art and audio, are pretty much expected, since we don't all have time to create fully working masterpieces within the space of a week!

Other than that, the main coding for each week's task should be pretty much created within the time allocated.

If you use other people's art/sound/functions, give credit where credit's due.
To enter, post your game below. If you can't find anywhere decent to host it, send it to Jayenkai@Gmail.com

Additional rules are available here.

-=-=-
''Load, Next List!''
Wed, 18 Mar 2009, 10:46
Phoenix


Click for KABOOM!

|edit| This is, obviously, not an entry. |edit|
Thu, 19 Mar 2009, 11:34
Flame The Great
Just to clarify, if I have a game where say, a ball is rolling or a crate smashes, if I have the context "ROLL ROLL ROLL" or "SMASH!" with the audio also going with it, would that be fitting the correct theme of the contest?

-Flame
Thu, 19 Mar 2009, 11:51
Jayenkai
Yep indeedy..