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Socoder -> Off Topic -> Bugs Are Bad, Mmmkay

Sat, 09 Feb 2013, 15:04
spinal
Some bugs are just weird. Getting past level 60 causes complete failure and the game to close! however, adjusting the save data to no longer be level 60, e.g. lev 58, doesn’t fix the issue! now loading the game saved at 58 causes the same failure as level 60! o_O

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Sat, 09 Feb 2013, 15:04
Jayenkai
Sounds bad!
Sat, 09 Feb 2013, 15:24
spinal
right, ok, editing the save data did actually work, it just never copied properly. I've checked everything to do with loading/saving and cant find anything weird there. I doubt its anything to do with parsing the level data, I imaging something would have shown up before level 60. and the stupid debugger showing me a lump of ASM doesn't help me one bit!

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Sat, 09 Feb 2013, 15:53
Jayenkai
I've just noticed that my recently added "Play" button (bottom right of Titlescreen) allows you to play game modes you've not unlocked yet! D'oh!!

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Sat, 09 Feb 2013, 16:50
rockford
I suspect that, if everything is loading properly, that it's an array out of bounds issue. Try increasing your array dimensions.

Maybe.
Sat, 09 Feb 2013, 17:01
zed
Its always something subtle when they manifest in strange ways like that.
Sat, 09 Feb 2013, 21:23
Afr0
Bugs are every programmer's nightmare, but also their passion.

"If it ain't challenging, it ain't worth doing."

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Afr0 Games

Project Dollhouse on Github - Please fork!
Mon, 11 Feb 2013, 01:07
spinal
Hehe, wasn't anything to do with loading the levels, not the file reading or anything else so obvious.
I had ran out of text object to display the level numbers because I forgot to do my usual 'it it on the screen' check before displaying the icons on the level select screen


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