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Socoder -> What Have You Done -> What Have You Done - Nov 2014

Wed, 26 Nov 2014, 12:43
Jayenkai

Ups

What did you get done this month?
  • Tons!

    Did everything turn out as planned?
    After last month's terribly unproductive month, I got my mojo back, and completed a LOT of my Advent Calendar during November
    All 26 games are now complete, and uploaded to OUYA, GameJolt, and of course my own archive..

    Downs

    What didn't you get done?
  • .. My Own Archive!!

    Why not?
    I've been meaning to do this for some time, and I finally got it started, late last week.
    It currently isn't very much to look at, at all, requires both front and backend coding to be done, along with a nice filtering/search setup, and we all know how shit I am at doing those!!!

    ...and then I have over 300 games to upload and catalogue, along with all my music.
    ..
    This isn't going to be an easy task!!

    Now

    What are you working on right now?
    I'm eating crisps, and listening to Bonnie Pink, whilst wondering how in gods name I'm going to do all of this Archive stuff..

    How's that going?
    .... *sigh*

    Next

    What's the plan for the month ahead?
  • Archive work, I'd imagine..

    Although, as well as that, I also have to rejig the frontend of my framework, so that it's ready for a whole bunch of gradual additions over the course of 2015.
    I need to think about things that I've previously had to struggle to add (ie menus with lots of individually selectable levels) as well as stuff that I haven't yet coded. (ie Online Highscores)
    That's going to be a long task, but I'm (hopefully) going to do it bit by bit over the course of next year.
    Get the framework done, first, then worry about the online stuff as it happens.

    .. God, I really do give myself FAR too much work to do!!

    ---

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  • Wed, 26 Nov 2014, 16:25
    cyangames

    Ups

    What did you get done this month?
  • Released Invasion VSon the OUYA, YAYAYAYAYAY! - Expect Updates and ports shortly
  • Tidied up Number Racer for OUYA, there's 3 bugs to go, mostly GUI
  • Begun work on some adaptive layout based websites
  • Tried out making games in an hour, for prototyping ideas. It's actually damn good fun!

    Did everything turn out as planned?

    Pretty much. I've thoroughly enjoyed taking a simple concept of a game and adding some bolts onto it and getting it ont a platform inside a month, given my track record this year
    Making adaptive websites has re-kindled my interest in web design also, which is handy as I've been doing that for just over 8 years professionally, which is bloody scary considering/

    Downs

    What didn't you get done?
  • Finish They Are Everywhere

    Why not?

    It's taken to the back burner for the moment. It's 95% complete but I was in the position where I was constantly refining and it become tiresome to work on, so, a trip away from that game was necessary, and has proven to be good fun!

    I have the feeling I'll return to it next year now, I've not touched it for over a month but I should finish and release it still at some point.

    Now

    What are you working on right now?

    Tidying up number racer for OUYA release.

    How's that going?

    It's going pretty well.

    Next

    What's the plan for the month ahead?
  • Chrimbo Fun times with the Family! YAY!
  • Bosh out some more websites before chrimbo (there's nearly 10 of them and I hand-code them over my hand-coded CMS so it's going to be tight)
  • Release Number Racer
  • Refine and Fully Release Invasion VS cross platforms although this may stretch out into Mid January, what with the app store closing over Christmas, etc, etc.
  • Tidy up my CMS GUI slightly, there's some bits which could do with an overhaul, esp my old forum handler!

    -=-=-
    Web / Game Dev, occasionally finishes off coding games also!
  • Thu, 27 Nov 2014, 06:57
    Dabz
    Ups... Went to Liverpool and Haydock races

    Downs... Lost a sodding fortune

    Overall... Great weekend!

    Dabz

    -=-=-
    Intel Core i5 6400 2.7GHz, NVIDIA GeForce GTX 1070 (8GB), 8Gig DDR4 RAM, 256GB SSD, 1TB HDD, Windows 10 64bit