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-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|588|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Blitz -> Pathfinding problem

Mon, 29 Dec 2008, 04:39
Paul
HI!
I'm making a pathfinding code. The problem is that it gets slower and slower the more I use it. I've isolated the slowdown to these lines of code, but I find nothing wrong with them. It gets so bad that it only manages 2000 iterations a second.


Mon, 29 Dec 2008, 05:06
Jayenkai
Well, if you're constantly adding squares, be sure that you're removing them afterwards, otherwise it's just going to become a bigger and bigger for-loop..
Stick a counter in to be sure..



and keep your eye on it..

-=-=-
''Load, Next List!''
Mon, 29 Dec 2008, 06:24
Paul
That was my initial thought too, but I'm deleting them in another loop a little later so, no problem there.
Did the counter as well and got expected results.
Mon, 29 Dec 2008, 06:28
shroom_monk
If you're deleting them in a later loop, they're still slowing down the first loop, right? Or have I missed something?

-=-=-
A mushroom a day keeps the doctor away...

Keep It Simple, Shroom!
Mon, 29 Dec 2008, 06:31
Jayenkai
Hmm...

Um...?

*shrugs*

Nothing in FS that's doing it?
.. Try doing it without the FS part, and see if it still slows down.
If it IS still slowing down, then I'd guess it could be a dodgy math problem.. That'd be quite an issue if it is!

-=-=-
''Load, Next List!''
Mon, 29 Dec 2008, 07:00
Paul
Oh, sorry FS is an array added declaration to original code
Edit: Tried it without the fs and I get the same slowdown... strange.

Edit2:
Actually tried to take away everything inside the loop and get the same slowdown

Mon, 29 Dec 2008, 08:32
Jayenkai
Then, my guess is that it's happening elsewhere..

I can't imagine that it's a simple loop that's causing it.

-=-=-
''Load, Next List!''
Mon, 29 Dec 2008, 08:59
JL235
If the loop is taking longer and longer then the cause must be because the number of elements being iterated over is increasing. Inside the loop all that is occuring is addition, subtraction and some bitwise operations. It contains nothing like defining new arrays or creating new types.

Besides without understanding the algorithm people can only guess at what's happening. No comments, the variable names give no explination of what they are for and it's just a snippet of the real code.

One last thing:

Is two20 actually defined anywhere? Shouldn't it be t20? If two20 doesn't exist then if I remember correctly it will still be valid and just contain 0.
Mon, 29 Dec 2008, 09:21
Paul
Added two20 definition to top code.

This is getting really strange:


This sets clean to 0 first few times i run the function but after leaving it running for about a minute clean gets closer and closer to 50 and stays in that region.
Mon, 29 Dec 2008, 10:05
Paul
Fixed it
Instead of using blitz' for a.square=each square I manually kept track of the square before each square and then by getting the last square I can iterate through the list backwards.

Mon, 29 Dec 2008, 10:08
Jayenkai
Good idea..
So, is that all it was!?
Mon, 29 Dec 2008, 17:55
JL235
Perhaps you were making extras which are outside of the linked list. I'd leave it running for a while and watch the memory usage to make sure you don't have a memory leak.
Tue, 30 Dec 2008, 04:48
Paul
@Tikihead
To sum it up: The problem was that the "for each" loop was getting very slow after a while. I also noticed that the "First" command was affected to. "Last" worked as it should. So instead of letting blitz do a "for each" i kept track of the order and did it manually.

@JL235
As far as i know all types are automatically stored in linked lists. So any extras there should automatically be added to blitz internal linked lists.
It does however have a memory leak, but stops after about 20 megabytes.
Tue, 30 Dec 2008, 05:03
JL235
They are stored in a list, yes, but your building your own linked list too. Unless you delete them, any you remove from your list will still be in Blitz's internal list.

I suspect you aren't properly deleting them because the contents of your list should be identical to the contents of the Blitz internal list. I suspect they aren't because one should not take dramatically longer/shorter to iterate over then the other. This is not normal behaviour.

20mb isnt a strange amount of memory to be using. It could even be all internal stuff (although I'd doubt it). Plus how long did you leave it running for, just until the memory stopped going up? I'd leave it for at least an hour.
Tue, 30 Dec 2008, 06:57
Paul
Been having it on since you posted. The memory usage went up with 30 MB during the first five minutes and then stayed in the same area the rest of the time. Deleting all the types with Blitz' lists didn't release any memory. So as i see it, the extra memory is something that blitz does internally.