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-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|585|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Blitz -> icon bouncing...

Mon, 10 Aug 2009, 14:21
spinal
Yup, its me again, trying to make my little squares look nice...

I'm attempting to have them bounce, just once, then stop.



However, I think im going about stopping them the wrong way...

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Mon, 10 Aug 2009, 14:38
Phoenix
Uhm... what is the question? To me, they seem to bounce and then stop.
Tue, 11 Aug 2009, 09:23
realtime
maybe you can give a line to act as a floor so you know whether they stop in the correct position or not.

or maybe you can alter the code like this

...
if icony(t) >= 160 then
icony(t) = 160
...






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