-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|709|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Pakz

Raycast engine(short)(javascript/html)

23rd July 2022 Javascript, Cross Platform
Raycast engine in javascript/html


Jayenkai

Monkey Framework - HTML Layout

30th October 2014 Monkey, Cross Platform
I've been using this for a while, but thought it might be useful to others.
You'll find the canvas on the upper left, and a selection of different screen resolutions on the right. Clicking them will change the res of the canvas, and .. hopefully.*snip*


HoboBen

Better C error handling with goto and macros

1st December 2012 Monkey, Cross Platform
I use gotos for error handling in C. (yes this is a valid use for gotos). It allows me to jump to any point in cleanup section.
For a good example, see StackOverflow: stackoverflow.com
It just occurred to me that I could throw in a macro and automaticall*snip*


HoboBen

Exact supported OpenGL texture sizes

23rd June 2011 Monkey, Cross Platform
To get an idea of the maximum size textures your graphics card supports, you can use ''proxy textures'' in OpenGL 1.1 and above.
This can depend on the specific implementation of your textures, which is why this can't always be known in advance.
*snip*


Cower

Lua State Wrapper

31st January 2010 Blitz Max, Cross Platform
Object-oriented wrapper around Lua states

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