-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|71|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




HoboBen

Bakefont3

17th December 2017 Python, C
bakefont3 is a python3 module for rasterising font glyphs into a RGBA texture atlas and exporting metrics and kerning information, and a C library for loading that information.


JL235

PHP Error

7th July 2012 Flash, Cross Platform
Better error reporting in PHP


HoboBen

SVG Tech Demo 2

4th September 2010 Cobra, Windows
While only an early release, full source code is provided including the XML Parser for loading SVG files.


Cower

NUI Toolkit

15th May 2010 Blitz Max
NUIT is a skinnable 2D user interface toolkit for BlitzMax that uses Max2D for rendering


Cower

JONK

23rd April 2010 Blitz Max, Cross Platform
Event-driven JSON parser module for BlitzMax


Cower

BufferedGLMax2D

23rd April 2010 Blitz Max, Cross Platform
An OpenGL Max2D module that attempts to minimize state changes and uses retained-mode rendering (unlike GLMax2D's use of immediate-mode rendering).


Jayenkai

Jay's BMax Framework

23rd February 2010 Blitz Max, Cross Platform
Scream as you look into my code!


Cower

LuGI

25th July 2009 Blitz Max
LuGI is a set of modules for providing an interop layer between BlitzMax and Lua as well as wrapping BlitzMax types for use within Lua.


HoboBen

Shortcut Reader/Writer for BlitzBasic and Cobra

1st July 2008 Cobra, Windows
For Cobra (+Blitz!): custom icons, comment/tooltips, shortcuts with command line arguments, it's all in there!


flying_cucco

Opalescence

29th June 2008 Cobra
A small GUI toolkit for Cobra

More - Older Posts