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Socoder -> Theme of the Week -> City Week

Mon, 02 Jun 2025, 01:30
Socoder

City Week

Urban design, architecture, metropolitan themes

OK, this is the first of these, so I'm going to explain what's going to happen.
Over the course of the week, each day is pre-scheduled.

Mondays are for Memes, post what you want, a humorous thing in some way related to the given theme.

Tuesdays are for Teaching, post a tutorial or teach us something interesting that you might have learned over the years.

For Wednesdays, we're having a standard "Worklog" day. Post us an update of how your work, coding, general life is going on. Wednesdays don't necessarily need to be about the week's theme.

Thursdays are for Throwbacks, where we all get nostalgic. Can you fit nostalgia into the week's theme?

Fridays are Foto day. Be creative and show off your epic photography skills.

Screenshot Saturdays don't need to be relevant to the week's theme, but if you've made it this far through the week, who knows what you've been working on..!

And then there's Sunday Showcase, when you can post anything you want that should in some way be relevant to the theme.
If you've been using the week's theme like we used to do Wednesday Workshops, then Sundays would be the day to showcase what you've been making.
Otherwise it's just a good reason to show off your themed creativity.




Meme Monday

Post or create a Meme that's somehow relevant to this week's theme.
Tue, 03 Jun 2025, 00:59
Socoder

Teaching Tuesday

Can you teach us something that's somehow relevant to this week's theme? Maybe a link to something useful, or even writing up a small tutorial.
Tue, 03 Jun 2025, 02:56
Jayenkai

Cityscape




A simple parallax scrolling cityscape.
How to.

1. Use Google Image Creation to make a tileset, then rip out the half-decent looking tiles that might work well.
(and or draw them yourself, because, really, they're not hard to do.)

2. Set up a large buffer that you can draw a bunch of skyscrapers onto.

3. Draw skyscrapers onto the buffer, from left to right. Each skyscraper reuses one of our tiles, and repeats it vertically for a random height.

4. For each skyscraper, add an alpha-transparent rectangle of random darkness/colour, so that each skyscraper has a subtle amount of variation.

5. Additionally add stripes of differing darkness levels, down the height of the skyscraper, to give things a bit more texture.

6. Switch back to the screen buffer and draw layers of the skyscraper buffer at offset positions, to give a nice 3D parallax

7. If we add an alpha-darkening layer between each buffer draw, then the towers in the background become darker, and things "pop" a little better.

  --v


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