-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|523|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




HoboBen

String To Uppercase

21st April 2007

Simple and light


Jayenkai

JNKrunch (v0.1)

15th April 2007

Simple compression for Level data.


Jayenkai

Formatted Milliseconds

15th April 2007

Display the time in a series of ways.


Blitz3Dman

Root() function

14th April 2007

Much more powerful than Blitz Sqr() function


mike_g

Type Handle Example

10th April 2007

Heres some example code of using a handle to get types. I dident write this, it was originally posted on CW by Bram32, but its a good explanation and a useful thing to know so here it is:
[code]
Type enemy
Field x
Field y
End Type
;make an ar*snip*


Paul

Frames per second function

10th April 2007

very simple to use fps counter


HoboBen

Breadcrumb Naviation

23rd March 2007

Hmmm, bread crumbs!


Jayenkai

Twinkling background

16th March 2007

Water effect..


Agent

Deleted

15th March 2007

[edit]deleted[/edit]


mike_g

Amoeba Things In Cobra

11th March 2007

A Cobra version of a Blitz prog I posted a while back. It now has a fill parameter using the built in FloodFill command, which makes it look much nicer :)
[code]
program
uses pure2d, keyset
var
fuzzer: array[10, 360] of integer
fuzzdir: *snip*


mike_g

Rounded Rectangles

11th March 2007

Draws Rounded Rects


mike_g

Scrolling LED text

5th March 2007

Heres some code for scrolling LED-like text I just finished. It shouldent be too hard to add to programs. Theres still a bit of tweaking I want to do to it but other than that its pretty much finished :)
[code]
Graphics 640, 480, 32, 2
;----------------*snip*


mike_g

Scrollbars

4th March 2007

Heres a pair of functions I posted on dev-crunch. But since its gone i figured i may as well put em here. Once function does a vertical scrollbar, the other a horizontal one. They work pretty much perfectly as long as you dont use more than one of each typ*snip*


mike_g

Sector Drawing Function

3rd March 2007

Draws a sector of a circle


flying_cucco

Cucco's Inselkampf Bot

24th February 2007

Yet another inselkampf bot


JL235

Inselkampf Bot

22nd February 2007

I wondered if it were possible to make a bot for Inselkampf, and 2 hours later here it is. Now logs in itself, and finds the session id to be used. Current version posted is for use with a Ruby terminal as it has print outs of buildings it makes and fails *snip*


erbbysam

time

22nd February 2007

displays time


HoboBen

(Less) Simple BAT command promt

20th January 2007

Command prompt bat file.


mike_g

Floodfill Function

11th January 2007

Heres a little floodfill function I made in case anyone needs one. Its kind of slow and simple so if anyone has a better floodfill routine I would like to see it :)
[code]
Type fill
Field x, y
End Type
;---------------------------------------;
;******snip*


mike_g

Pompom Amoeba Things

7th January 2007

Heres a function I made the other night that draws moving fuzzy circles. You can get quite a range of effects by altering the parameters.
[code]
;GLOBAL ARRAYS NEEDED
Dim fuzzer(10, 360), fuzzdir(10, 360)
;----------------------------------------------*snip*


shroom_monk

Using TCP in Blitz

7th January 2007

How to access the internet with Blitz


garand

Community Project Core Program...

4th January 2007

...Maybe


garand

Sliding Bar

3rd January 2007

I made this for Pocket Tanks 3D that I am trying to make.
[code]
Function slider(rect_posx,rect_posy) ;Parameters: x,y
rectx_size = 216
recty_size = 10
bar_posx = rect_posx+5
bar_posy = rect_posy-7
bar_limit_left = rect_posx+5
bar_limit_right = rec*snip*


mike_g

Fizzy Vortex

1st January 2007

Happy new year. Heres a fizzy vortex to celebrate, and make your head spin.
[code]
Graphics 1024, 768
Global particles = CreateImage(GraphicsWidth(), GraphicsHeight())
Global count, oldtime, fps ;for fps
Global mode
Global col_timer, col_change
Seed*snip*


mike_g

Binary Game

27th December 2006

A little game I made for practicing Binary maths. Switch the bits on/off by clicking the box with the mouse then press space to proceed. I put this here cos its not really worthy of a showcase but it can be fun for a few minutes.
[code]
;---------------*snip*

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