-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|151|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Cower

Boredom := Tabstrips

10th January 2010

Behold, tabs!


Cower

SoCoder Borderlands Party FTW!

8th January 2010

I'm level 37-ish right now, so unless you want me to cause every enemy you come across to explode into tiny little pieces of once-enemy, it probably wouldn't be that much fun.


Cower

Multitouch Trackpad Events

8th January 2010

Code for handling for mutlitouch trackpad events (magnification, rotation, and swiping) in BlitzMax under Mac OS


Cower

What'd ya get?

25th December 2009

Aside from my Droid, I got a calendar, a sweater, some nice gloves, a hat, a book trivia thing, and a very nice sleeping bag. Last one will come in handy if I ever make good on my plans to travel around China... maybe I'll try to save up so I can do that *snip*


Cower

BlitzMax Source Tokenizer

25th December 2009

Title just about does it


Cower

QOTD : Pressies

20th December 2009

I'm getting a Droid.


Cower

Ghosts of Shopping Past

16th December 2009

Photos of retired/dead shopping malls and other businesses


Cower

To drink or not to drink!

5th December 2009

It is illegal and people do get arrested for it.


Cower

To drink or not to drink!

5th December 2009

[quote]Over here, drinking at 15 is common. Even though the legal drinking age is 18. Are these laws taken more seriously in the US, or abroad in general?[/quote]No, underage drinking is fairly common, which is unsurprising given the completely absurd age *snip*


Cower

To drink or not to drink!

5th December 2009

I don't drink because I can't drink. Silly US laws.
I imagine if I did, I would probably go for the first that Nolan suggested, since that sounds good.


Cower

Input Class/Lua Script

3rd December 2009

Small script for handling input (key presses, releases, hooks, etc.)


Cower

C++ Class, Week 8

30th November 2009

Are they deprecated? I never actually use C++ exceptions, so I just threw them in there 'cause I wanted there to be some sort of error so you don't end up writing where you shouldn't be.


Cower

C++ Class, Week 8

29th November 2009

I got bored, so here's a probably incorrect and overkill answer for #2:
[code]#include <stdint.h>
#include <exception>
template <typename T, uint32_t N=10u> class TStore {
public:
class invalid_index_exception : public std::exception {
private:
*snip*


Cower

Lua-Scriptable Type

29th November 2009

Small type that allows for easily associating Lua functions to objects


Cower

After Blitz...

28th November 2009

I'd use BlitzMax and avoid fiddling with buffers. Aside from that, C++ is the best bet, typically. Or straight C, although there's not much reason to pick C over C++ at this point.
I'd recommend Unity, but there is the whole plugin aspect and it doesn't*snip*


Cower

Why does everyone love PHP?

22nd November 2009

[quote]PHP has the power to quickly build small sites long before the current alternatives.[/quote]Definitely true. You can roll something out in PHP faster than the alternatives, and it doesn't help that a lot of hosts haven't really adopted support for *snip*


Cower

Why does everyone love PHP?

22nd November 2009

I don't love PHP, I hate it. [edit]Basically, if it's a language that starts with a P, avoid it.[/edit]


Cower

C#, why?

21st November 2009

[quote]The statement about subpar non-Windows support was mostly based on hearsay, and I'm not really reliable in non-Windows territories, so you're probably right.[/quote]Mono support under Mac OS isn't very good. If you're aiming to reach all platforms,*snip*


Cower

draw texture with SDL/OpenGL

18th November 2009

It might be easier to identify what you're doing wrong if you posted the code where you upload the texture and the code where you draw the textured primitive (i.e., a quad or triangle).
I don't have SDL set up right now, so putting together a barebones ex*snip*


Cower

Regarding the Mud Chat

18th November 2009

I wasn't aware I could mute people.


Cower

ooc programming language

16th November 2009

A modern, object-oriented programming language (with some functional bits).


Cower

Pushing BMax objects onto the Lua stack

15th November 2009

Covers pushing BlitzMax objects onto the Lua stack by boxing them in a finalizable userdata object


Cower

Write : Buttons

19th October 2009

Mine doesn't do the whole pressed/unpressed result thing (although it'd be easy to put that in there either as a callback, event, or just a result of "If button.Pressed() Then" sort of method. However, all I got out of the initial post was that it was vis*snip*


Cower

Corpse Flower

16th October 2009

Because the pretty flowers aren't enough


Cower

C++ class, Week 3

12th October 2009

For the sake of being able to comment on the correct-itude of your answers, could you post the problems or summarize what they want in answer in the future?

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