-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|183|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Cower

NTabView

9th April 2010 C#, Mac
Tab view from my NToolkit framework


Jayenkai

JNKPlat2010

30th March 2010 Mac
It's coming again!


Mog

Back on the Blitz3D Wagon

29th March 2010 Mac
Back to work


Jayenkai

Adding bits, blimey!

28th March 2010 Mac
I don't normally get time to ''add bits'' to AGameAWeek games, but this week's game has just plopped into place so well, it's giving me time to play around with other little pieces of the game.
First up, badges! Been a while since I did those! A*snip*


Cower

Spifftastic Sandra

23rd March 2010 Mac
Progress on the new Sandra design


Cower

Spifftastic Revision

21st March 2010 Mac
My site has been sitting around sort of rotting over the past year or so. Times have changed, my site is not very well suited for mobile browsing (although I really don't care about that since mobile users aren't going to be reading my site, probably), th*snip*


Cower

Milk

20th March 2010 Mac
As the fiddler fiddling


Jayenkai

MAR10 Continues!!

18th March 2010 Mac
I might be all out of ideas by now, but MAR10 month continues without stopping.
This week I'm going to throw Greenie into the Mario world, and .. what the hey, I might as well shove Idigidragon in there, too.
So, redrawing both characters in a slightly *snip*


Cower

Periplum WIP 2

8th March 2010 Mac
Functional tabs


Cower

Periplum WIP 1

4th March 2010 Mac
Not really.


Jayenkai

Platdude's Theme!

17th February 2010 Mac
I've spent most of today working on this, and it's not entirely terrible, so that's good!
Over the next few days I should be able to get something really nice out of it.
[mp3]https://socoder.net/uploads /1/quicktest.mp3[/mp3]
The reasons for it not soun*snip*


Cower

Core Animation fiddling

13th February 2010 Mac
Fiddling with the Core Animation API in Mac OS.


Jayenkai

WordList! Again..

1st February 2010 Mac
I've done this a few times in the past, but figured it'd be nice to recode it all anyway, and perhaps speed things up a little.
Today I redid my wordlist, and even added in a slightly dodgy ''*'' wildcard, although it's painfully slow if you dare *snip*


blanko1324

My Gamma4 Entry

31st January 2010 Mac
Video Included...


LostUser

Iphone game prototype

30th January 2010 Mac
I've done multiple prototypes of this ''bootleggers'' game but am never 100% happy of it. I'm sure I'll get there


Cower

Boredom := More Tabs

17th January 2010 Mac
Now in Mac OS


Jayenkai

Jay's BMax Framework Progress

14th January 2010 Mac
Complete
Sprites!
The engine counts the sprites as you draw, and if you're over, it starts cutting out the less useful stuff.
At the minute it only separates Sprites, Glows and Particles, but I can build it up as I go, and make the filter bigger and bet*snip*


Cower

Boredom := Tabstrips

10th January 2010 Mac
Behold, tabs!


Cower

Multitouch Trackpad Events

8th January 2010 Blitz Max, Mac
Code for handling for mutlitouch trackpad events (magnification, rotation, and swiping) in BlitzMax under Mac OS


Mog

Redundancy - Good or Bad?

25th December 2009 Mac
I'm poking around at a small project- Won't give too much info on it since I want to roll it out in one impressive demo, but it involves using the internet to acquire media from the internet if the user doesn't have it. So i work out the functions. It buil*snip*


Afr0

FAR V.3 archives

1st December 2009 Mac
Personal closure


Scherererer

Robotics Club Competition

18th November 2009 Mac
Less than a week left!


Jayenkai

JNKx15 : Spamming the world with Jayenkai happyness

13th November 2009 Mac
Spam Spam Spamity Spam


Jayenkai

REQ : Mazes for Blockman!

21st October 2009 Mac
(Image.png)
Blockman Gets More is on the way, and if I'm going to fill all 100 little maze slots, I'm going to need folk to submit'em!!
32x24 pixels
Black = path, Blue = wall
Objects will be randomly placed in the mazes, so no worries there, just nee*snip*


Jayenkai

Arcade Slots

14th October 2009 Mac
Spin again!!

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