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Socoder -> Concept/Design -> AGameAWeek : 2016 - Part Two

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Sun, 26 Jun 2016, 12:13
Jayenkai
Many changes, this week.
The UK has left the EU.
Tomorrow's the final day for OUYA Game Submissions.
Independence Day got a sequel.
And we're only half way through 2016!

Goodness knows what bucket of shite might be tipped over us through the rest of the year. ...Ghostbusters is due any time now.



Today, I've made a start on the second half of the year, by creating my obligatory "B" folder.

Which games will end up going into it are, as per usual, currently unknown, but I'm willing to bet that there'll be a Gamma Collexion in there, somewhere!

And so it begins.

2016 : Part Two : OUYALess

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Tue, 28 Jun 2016, 11:48
Jayenkai
Back to PuzzobombDX!

It's been a long time coming, but I think I've finally (maybe!) settled on a decent menu style.
... Yes, seriously, it's taken me this long to decide on a frickin' menu!



Still got oodles of stuff to add to that, as well as working out the exact lock/unlock/win stuff, but I'm finally happy with a design that doesn't look like complete and total arse!

*sigh*
That's certainly taken a long time to get going.

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Tue, 05 Jul 2016, 15:27
Jayenkai
This week, I'm going to tackle the age old issue of mirrors!

First task, designing a random level generator which is alarmingly more difficult than you'd think, mostly because the beam keeps intersecting things it shouldn't be.
D'oh!



When it works, it's great..
But occasionally, some of the mirrors get in the way of where the beam's aiming for, and things end up getting a little bit cut-off.


So, tomorrow's task will be to try to find a way around those issues.
Once the basic layout's working, I can start to make a game of things.
.. Hopefully it works out!

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Wed, 06 Jul 2016, 01:57
Jayenkai
Much better, with a "Beam Grid" added, to allow the mirror placements to avoid previous bits of beam.

Thing is, the more complex this is getting, the slower it all is.
I'm now going to have to tweak the engine to try and speed that up.. Or at the very least, make a "Loading Level!" screen!!



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Wed, 06 Jul 2016, 04:05
Jayenkai


Mostly looks right.
I need to rejig some of the maths, though, as it's occasionally.. Glitchy!!

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Thu, 07 Jul 2016, 07:09
Jayenkai
And with a bit more maths, the reflections are looking much more authentic.
.. I think!!

Maybe!!


View on YouTube

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Fri, 08 Jul 2016, 02:58
Jayenkai
Hmm..

The basic gist of the game is now working.
You can reflect to all the mirrors, and blast away the "pods" that are littered around the level.

Next up, adding some kind of enemies, so that there's a bit of difficulty!

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Fri, 08 Jul 2016, 11:38
cyangames
Looks pretty darn cool Jay!
Sat, 09 Jul 2016, 05:40
Jayenkai


An "Art" style of sorts...
*shrugs*
Looks weird as hell, but kinda works.

Next up, adding some bad guys!

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Thu, 14 Jul 2016, 02:05
Jayenkai


Usually, I try to make a decent level generator, then build a game around what it's generating.
This time, however, I'm having to build a generator that fits a particular type of game.
That's proving a little harder than expected!!

But, yeah, this week will be a revisit to an old familiar friend!

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Thu, 14 Jul 2016, 03:11
rockford
H.E.R.O?
Thu, 14 Jul 2016, 03:35
Jayenkai
Indeed!

Previous attempt, for those interested.

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Thu, 14 Jul 2016, 06:42
rockford
So are you remaking your remake? Were you not happy with the first game?
Thu, 14 Jul 2016, 07:02
Pakz
Is fun though. There are times that I am trying to figure out how to program things like level generators and see on the clock that 3 or 4 hours have passed

I understand that the people making Triple A games make games that seem not that feature full and full of bugs. Lots of time spend on little things (Bethesda bugs!)

I found a bug with my last level generator last night. A quick out of bound fix I made before that probably caused it.

Anyway, a week is not that much for a complete game if you have not made it a dozen times already.
Sat, 23 Jul 2016, 05:49
Jayenkai
This week, I'm making a generic Pengo-style "Push the row" block thing, with crates.

Hmm.. Now, what kind of character would work, here?
... hmmm...

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Sat, 23 Jul 2016, 09:31
cyangames
These lil pengs from way back?



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Web / Game Dev, occasionally finishes off coding games also!
Sat, 23 Jul 2016, 10:02
Jayenkai
I'd need to animate up and down, too.
I was hinting more along the lines of a floating blob!


^ hinting?! I attempted to write "thinking", but Autocorrect had other ideas, it seems.. Perhaps I WAS hinting.. Hmmm..
Siri can read my thoughts!

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Sat, 23 Jul 2016, 10:24
cyangames
AhhHHHhhhhh
Sun, 24 Jul 2016, 01:34
Jayenkai
Programmer Art FTW!



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Thu, 28 Jul 2016, 05:52
Jayenkai
I need to update this more often.. That game's out, and now I'm working on this..


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Sat, 30 Jul 2016, 02:34
Jayenkai


Replaced ASCII-Man with "Man who wears green overalls"
Any suggestions for a game title are welcome!

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Sat, 30 Jul 2016, 08:12
rockford
!=Platdude.
Sat, 30 Jul 2016, 08:54
Jayenkai
"Widdal's Wander"
Sat, 30 Jul 2016, 13:09
Pakz
Pretty graphics!
Sat, 30 Jul 2016, 21:40
therevillsgames
Pario!
Sun, 31 Jul 2016, 00:25
rockford
Weegie goes wandering.
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