-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|153|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Cower

Game Environment Sketch

11th October 2009

Sketch of a sort of ideal game environment if I were to make one...


Cower

Example of Blocks/Dispatch Queues in Obj-C

11th October 2009

A simple implementation of a Range type in Obj-C that uses blocks and dispatch queues.


Cower

Paintingish 2 The Paintingering

5th October 2009

Painting #2.
(Image.png)
Only available as 720p. It's about 18 minutes long at about 50mb.


Cower

Head Doodle Video (13:40)

4th October 2009

Drawin' a head


Cower

Stephen Fry's minion gets shagged by a Kakapo

3rd October 2009

Yeah...


Cower

Parse/Evaluate Symbolic Logic

21st September 2009

Also generates truth tables (doesn't handle proofs)


Cower

dev-c++ problem

7th September 2009

[quote]Only reason the loop is there is to ensure that the threads will work properly.[/quote]Why not just block until the threads have terminated? Your design makes no sense to me.
[quote]You won't need to use any of these little kludges.[/quote]This is*snip*


Cower

dev-c++ problem

7th September 2009

[quote]When I used Dev-C++ for this, I stuck system("pause"); at the end[/quote]
This is sort of bad practice, since there's no guarantee 'pause' is going to work for all platforms (generally, this only works for DOS and Windows systems, and it will likel*snip*


Cower

dev-c++ problem

6th September 2009

If you want to just block and wait for input, then add a call to something like std::cin.peek() after writing the output.
Please refer to this just so you know what you're calling before you start using it.


Cower

dev-c++ problem

6th September 2009

You go to the directory with the program and run it. Sheesh, kids these days and their lack of CLIs.
Maybe read this. terpconnect.umd.edu


Cower

dev-c++ problem

6th September 2009

So run it in the command prompt like Smith said.


Cower

dev-c++ problem

6th September 2009

The code is fine. What exactly is the problem? Are you getting a compiler error? And what do you mean by typing it in the compiler..?


Cower

dev-c++ problem

6th September 2009

[quote]i tried the getch() idea but the compiled didn't recognise it. And i dont know how to run or open a dos command line. I am still a beginer to programing[/quote]
Start -> Run -> cmd
Hopefully you're familiar with basic DOS stuff.


Cower

Indian Newspapers Publish Onion Article

4th September 2009

There are no words...


Cower

Trial-run.. C++ class.. Book selection

4th September 2009

C# and C++ are made with different programming paradigms in mind. They share a few, but overall they are different enough to say that knowing C# is probably not going to help with you much of anything short of basic declarations and a fear of braces. The*snip*


Cower

Learning class?

4th September 2009

[quote]I think Phoenix or Noel would be good teachers btw. But Noel probably wouldn't wanna.[/quote]I do not know enough about C++ to offer instruction. To teach others would lead them to have a poorer understanding of the language than if they were to lea*snip*


Cower

Microsoft ordered to stop selling Word

12th August 2009

Another link.
Chances are Microsoft will win their appeal against this ruling, but for now, it's very amusing.


Cower

QOTD - C++ Graphics Libraries

30th July 2009

[quote]Also, rumours are swirring that Doom III's engine code will eventually be released.[/quote]
It will be released some time after Rage has been released.


Cower

Mark Sibly opening the Dev Team forum for anyone interested

29th July 2009

I think you misunderstand what he's doing...


Cower

Where be the avvies?

28th July 2009

Mine is the best, end o' story.
All the rest of you might as well give up, 'cause you'll never achieve the greatness that is my avatar.


Cower

QOTD - C++ Graphics Libraries

28th July 2009

I'll put in a recommendation for SDL and some advice that you should avoid Irrlicht like the plague. Former because it's good, fast, stable. Latter because it's got the most convoluted API ever, doesn't really support anything of value (if you just glanc*snip*


Cower

LuGI

25th July 2009

LuGI is a set of modules for providing an interop layer between BlitzMax and Lua as well as wrapping BlitzMax types for use within Lua.


Cower

Proc/Method Chains

24th July 2009

Code to allow chaining of proc/method calls together


Cower

Object to JSON

24th July 2009

Converts an object (of any type) to a JSON object


Cower

Tron Legacy Trailer

24th July 2009

Sequel to the original Tron film

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