-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|177|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Jayenkai

Throwing pieces together..

21st November 2010 Mac
A few weeks ago, a guy at AGameAWeek suggested that I attempt a RolePlayingGame of some sort.
Me vs RPGs usually isn't a good mix, so I've been kinda putting it off, to be honest.
This week, I decided to at least attempt it.
Throwing together a random d*snip*


Cower

Animatable Value

21st November 2010 C#, Mac
Simple class to animate between two values over a set amount of time using GLFW's timing API


Jayenkai

Sprite Building

4th November 2010 Mac
[img_right]https://socoder.net/u ploads/1/6_Pixelly_Bobs.gif[/img ]
So, I'm doing this again, and I'm thinking ''Hmm.. Maybe there's a tool in this''
So, rather than doing AGameAWeek this week, I think I'll spend some time making a nice little to*snip*


waroffice

No more interface troubles

12th October 2010 Mac
I managed to sort out my interface troubles last night. I stuck to the text based entry for now, true it means I have to remember the flag values but there aren't that many (eight in total). I can now edit each cell's details like as mentioned above, fla*snip*


Jayenkai

Fighting for Battery Life

2nd October 2010 Mac
As some of you might already know, I've been steering away from regular plain old cheap style iPod development, and doing things the insanely difficult way.
One of the main reasons I'm doing this is that I LOVE to play Scrabble on my iPod.
Scrabble's one*snip*


Spare

Endless programming!

30th September 2010 Mac
Programming... programming... programming...
Today I've started off school with a workshop about SCRUM. We had to fill a paper with all game features of the game idea I created for a project and spread them over the 3 remaining months we have. Then our &q*snip*


Jayenkai

Neo(n)Plat for DS

20th September 2010 Mac
Since I've been off my regular AGameAWeek duties all month, I figured it was about time I treated the DS folk to something.
Sure, I gave them Cardagain, but.. That was more an advert than anything!
So, I tried resizing NeonPlat sprites down to size.
Thi*snip*


Afr0

Storyboard!

2nd September 2010 Mac
I'm putting my drawings where my mouth is...


waroffice

Some progress but not much

1st September 2010 Mac
Morning,
During lastnights short coding period I wanted to release an engine test version and the map editor. You can get the file here.
In the process of creating this release I have included the following:
* Working map physics, no more walking of*snip*


JL235

Small Search Boxes

18th August 2010 Mac
Today I fancied building some small search boxes, so here they are:
(Image.png)
If you like any, then feel free to rip and steal any.
Enjoy!


JL235

Space Giraffe!

17th August 2010 Mac
Today I've drawn a Space Giraffe:
(Image.png)
Enjoy!


waroffice

MNCN - 09/08/2010

10th August 2010 Mac
Today was a good day, I managed to get the player animation done and the Main Menu screen now works again.
I added a display for and the selection of individual layers in the MapEditor, this makes it a whole lot easier to edit a complex map without having*snip*


JL235

Search Boxes

8th August 2010 Mac
I've been knocking up little 5 minute tid-bits of graphics over the last few days in Gimp. Just trying out quick ideas that spring to mind.
Here are a selection of search boxes I went with in the end:
(Image.png)
and here are the original search boxes*snip*


Cower

Two Weeks Later

8th August 2010 Mac
Sorry, no zombies


Cower

Ascension for Android (and Disjointed Rambling!)

26th July 2010 Mac
Well, I just finished my first app for Android, a live wallpaper I'm calling Ascension.
You can view some pictures here on AppBrain, this is a market link (this link will only work on Android phones with the Market app), and this is a giant version of the*snip*


Jayenkai

I should probably start adding icons!

25th July 2010 Mac
200 games in, and I'm still a newb.
Icons, anyone?!
Since I'm using BlitzMax, I'd need to make icons for all three.. Windows, Mac and Linux.
If you have thoughts on how to wrangle them into a game's executable, within each environment, safely, let me kn*snip*


Jayenkai

Tearing my Hair Out

23rd July 2010 Mac
RAWR!!


Mog

Prodding at 2D again

23rd July 2010 Mac
I've been helping a friend update an old game he was working on in MMF. I don't have a problem with MMF but i personally hate it, so i thought i'd try my hand at making a quick framework for him to play around with since he just bought Blitzmax (After ragi*snip*


Jayenkai

and this, and this, and this..

5th July 2010 Mac
OMG!WHY?!?!


Jayenkai

Make me a list!!!

27th June 2010 Mac
(Image.png)
I'm writing a game that needs words you can spell,
so Barry can type all the words that are swell.
I don't have much time to do both things together,
so help me to get all the words I must gather.
I need to make lists of words, some for *snip*


Cower

Something about a bad idea

3rd June 2010 Mac
While designing/coding the Nihilit UI toolkit (NUIT for short, since it's a lot more fun to call it 'the newt') there were various issues I was dealing with that mainly pertained to my rather bad experience writing GUIs. I'm actually pretty sure that even*snip*


bram32

absolute beginners tutorial haxic :)

26th May 2010 Mac
Today I added a youtube video. It is a very basic tutorial.
Most tutorials assume you have programming knowledge. This one doesn't :)
Here is part one. There's three parts:
www.youtube.com


HoboBen

WIP: Hero Extant

20th May 2010 Mac
So here's what I've spent the last few days on...
(Image.png)
Generates a random fractal landscape, simulates temperature bands, wind & rain, then rain water flow leading to lakes and rivers, then decides what terrain type the resultant til*snip*


deleted user

hot totty

27th April 2010 Mac
tittle-tack


Cower

NLayoutView

10th April 2010 C#, Mac
View that permits relative layouts among subviews (similar to the Android RelativeLayout viewgroup)

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