-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|167|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Cower

Using GLFW with libdispatch on OS X

18th February 2013 Monkey, Mac
How to properly use GLFW with libdispatch on OS X


zed

Almost there

15th February 2013 Mac
I have been working on my game engine all week now (3-4 hours most days) and I have finally gotten to a semi-finished state. Good timing too, considering I am back at school next week. There is a still a couple things left (like parallax scrolling and th*snip*


Cower

sbfgen

12th February 2013 C#, Mac
Simple bitmap font generator for OS X


zed

First Success

10th February 2013 Mac
So I recently (very recently - like last week) started taking interest in games programming. Now a normal persons' approach is to start off with pong or something. But being a diligent computer science student I decided to roll my own beastly object-orie*snip*


deleted user

delete my account

20th September 2012 Mac
delete my account


melmantheman

A New Game

16th September 2012 Mac
new, game, java, zombie, sandbox


melmantheman

Sheep Goes Left Is Going Right!

28th July 2012 Mac
yay, i got this, happy


Jayenkai

AppSale Stats..

28th February 2012 Mac
Normally I like to have nice flat areas, then bump things up with a nice sale, or an update, or a new app, so I can watch the spikes and see how much things change as a result.
This month, I've gone MENTAL!
[*]3 games free for a day (Unijuggler/SpikeDisl*snip*


lawandcontradict

I started using flashy things.

22nd February 2012 Mac
Not with the expensive stuff though.


JL235

I drew another background

20th February 2012 Mac
Another day, another picture. It's another one I started ages ago:
(Image.jpg)
I was thinking this could be near the beginning, giving you the first visual sign that you are in space.
Lots of things could be improved, the perspective seems a little of*snip*


JL235

I drew a background

18th February 2012 Mac
More drawing for the on-going RPG that I am (very) slowly building. This time it's a background:
(Image.jpg)
I think the floor is too long, but other then that, I'm pretty happy with this. Usually I follow an existing picture pretty closely; trying to *snip*


steveawesome

I love making Nintendo 3DS videos!

12th December 2011 Mac
Thanks December 2011 Update!


spinal

Convert any 3d video to 3DS format

7th December 2011 Mac
Watch movies on your 3DS!


melmantheman

The N'th Frontier

1st December 2011 Mac
(Image.jpg)
this is a screenshot from an updated version of what i had before Called Angel of Death. Now i just changed the name and made a better plot/gameplay. Its along the lines of kirby:
-find a creature
-press 'x' to absorb powers
-use to solve*snip*


melmantheman

Platformer

15th November 2011 Mac
plat, mine, first, angel, of, death


melmantheman

My Work

14th September 2011 Mac
erik


Jayenkai

Something Something Plat

19th July 2011 Mac
JNKPlat = Puzzle Platformer, emphasis on Puzzle
Platdude = ''proper'' platformer, but I still haven't successfully done one yet!
NeonPlat = Arcade Single-screen platformer.
There's something else gnawing away in my head, tonight.
For a long whi*snip*


waroffice

A demo level

7th July 2011 Mac
A demo level in the making
Back to Main Page | Written by Admin on Jul 7, 2011 | Last updated on Jul 7, 2011 |
I have decided to have some sort of direction to fuel creativity. I will try and get a working demo level out to show off the game and also to *snip*


waroffice

Bitmap fonts

28th June 2011 Mac
im back at socoder


LostUser

A long awaited update

5th June 2011 Mac
No new updates. Information removed as its not relevant or up-to-date


JL235

PlayMyCode Embedding!

11th March 2011 Mac
Thanks to Jay (thanks) you can now embed PlayMyCode games here on SoCoder. YAY! \\o/
For this you can use the new [ pmc ] tag. When you go to embed or share a game the url ends with 'username/title'. For example Spike Dislike's url is (Linkage)' and so en*snip*


JL235

PlayMyCode updates!

8th March 2011 Mac
Today I have three new updates out for PlayMyCode, YAY!
First a new forum so you can ask for help and discuss other stuff too.
Second a new blog so you can read about PlayMyCode and new PMC stuff in the pipeline (first post is being written as I type).
*snip*


Cower

NSImage Nine-Part Drawing

6th March 2011 C#, Mac
A category that adds simplified nine-part image drawing to NSImage


Cower

Cards

9th January 2011 Mac
A quick look at the ace of spades I'm making:
(Image.png)
And on the card:
(Image.png)
Update, attempt #1 at the ace of hearts:
(Image.png)


Jayenkai

Making More Spike Dislike!

29th December 2010 Mac
My plan for 2011-Week One is simple. (Year 3, Week 12)
Remake Spike Dislike into a bigger/juicier game.
I'm struggling though!
I've done 4 basic sprite styles.
1. CPC (As it looks)
2. Remastered (As it looks, but with more definition)
3. ''Amiga&*snip*

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