-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|709|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Pakz

Convex Hull or Gift Wrapping algorithm

21st November 2019 Monkey2
create lines around set of points.


Pakz

Wall Tracing on Random Maps (rpg)

20th February 2017 Monkey
From the book ai for game developers


Jayenkai

Monkey Framework - HTML Layout

30th October 2014 Monkey, Cross Platform
I've been using this for a while, but thought it might be useful to others.
You'll find the canvas on the upper left, and a selection of different screen resolutions on the right. Clicking them will change the res of the canvas, and .. hopefully.*snip*


Cower

Lua Glue Function Template

23rd February 2013 Monkey
A template for pushing glue functions for arbitrary functions onto Lua's stack.


HoboBen

Better C error handling with goto and macros

1st December 2012 Monkey, Cross Platform
I use gotos for error handling in C. (yes this is a valid use for gotos). It allows me to jump to any point in cleanup section.
For a good example, see StackOverflow: stackoverflow.com
It just occurred to me that I could throw in a macro and automaticall*snip*


HoboBen

Exact supported OpenGL texture sizes

23rd June 2011 Monkey, Cross Platform
To get an idea of the maximum size textures your graphics card supports, you can use ''proxy textures'' in OpenGL 1.1 and above.
This can depend on the specific implementation of your textures, which is why this can't always be known in advance.
*snip*


Afr0

BinaryStream

19th September 2009 Monkey, Nintendo DS
Binary (memory) stream in C++


shroom_monk

Linked List

23rd August 2009 Monkey
C++ Linked List V1.0


JL235

Inselkampf Bot

22nd February 2007 Monkey
I wondered if it were possible to make a bot for Inselkampf, and 2 hours later here it is. Now logs in itself, and finds the session id to be used. Current version posted is for use with a Ruby terminal as it has print outs of buildings it makes and fails *snip*

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